Is it worth it to dig around the walls of dungeons?

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magic
Low Yeek
Posts: 8
Joined: Mon Oct 27, 2014 5:58 pm

Is it worth it to dig around the walls of dungeons?

#1 Post by magic »

Title pretty much says it all. But truth be told (< unnecessary) I am a long-winded loser who just
finds ways to extend the duration of any given sentence he may find himself in.

Actually I DO have a reason for asking... Maybe about 10/100 dungeons I see an area that I figure out I can only dig to. Obviously I jump on that. I guess what I'm asking is if the game "hides" stuff like that.

I will attempt to draw an ASCII map...

Code: Select all

__________________________
|                         |
|        ____a_____       |
|       |    v     |      |
|       |    v     |      |
|       |____v_____|      |
|            b            |
|_________________________|
(Representation of a character digging from point "a" to point "b")

Should I dig though polygons that COULD contain a room with chest/enemies/etc?
Or is that a waste of time mostly?

I mean sometimes it's OBVIOUS you have to dig somewhere... But are there "hidden" ones you have to kinda' "grind" to get?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Is it worth it to dig around the walls of dungeons?

#2 Post by HousePet »

Its generally a waste of time, unless you can see that there is a room there.
My feedback meter decays into coding. Give me feedback and I make mods.

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