Doombringer burning skills

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Dhurke
Higher
Posts: 62
Joined: Thu Apr 11, 2013 4:41 pm

Doombringer burning skills

#1 Post by Dhurke »

I can't seem to figure out which skills create the "burning" status on mobs. A lot of the doombringer skills rely on that the enemy already are burning.
Have been trying darkfire, infernal breath and fearscape aura and they do not seemt to set enemies on fire....?

Any idea?

/Dhurke

Darkgobbo
Halfling
Posts: 80
Joined: Tue Aug 14, 2012 8:33 pm

Re: Doombringer burning skills

#2 Post by Darkgobbo »

Incinerating blows make all your melee hits burn the enemy, the Burning Hex counts as a burn as well.
The best way i have found to make a lot of enemies burn is Incinerating blows + Obliterating Smash will hit all enemies in the Semi Circle and cause them to burn.
Hope this helps

Dhurke
Higher
Posts: 62
Joined: Thu Apr 11, 2013 4:41 pm

Re: Doombringer burning skills

#3 Post by Dhurke »

Hi

Thanks for the reply. I guess I'm one-shotting most of the mobs so I guess I never realized the burning effect then.
IMO skills should say "applies effect:Burning" or something...

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Doombringer burning skills

#4 Post by 0player »

Fire claw also counts.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Doombringer burning skills

#5 Post by Zonk »

IIRC, if a skill says it deals 'fire damage over X turns', that's the burning effect. Could be slightly clearer, I suppose.
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Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

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