I can't seem to figure out which skills create the "burning" status on mobs. A lot of the doombringer skills rely on that the enemy already are burning.
Have been trying darkfire, infernal breath and fearscape aura and they do not seemt to set enemies on fire....?
Any idea?
/Dhurke
Doombringer burning skills
Moderator: Moderator
Re: Doombringer burning skills
Incinerating blows make all your melee hits burn the enemy, the Burning Hex counts as a burn as well.
The best way i have found to make a lot of enemies burn is Incinerating blows + Obliterating Smash will hit all enemies in the Semi Circle and cause them to burn.
Hope this helps
The best way i have found to make a lot of enemies burn is Incinerating blows + Obliterating Smash will hit all enemies in the Semi Circle and cause them to burn.
Hope this helps
Re: Doombringer burning skills
Hi
Thanks for the reply. I guess I'm one-shotting most of the mobs so I guess I never realized the burning effect then.
IMO skills should say "applies effect:Burning" or something...
Thanks for the reply. I guess I'm one-shotting most of the mobs so I guess I never realized the burning effect then.
IMO skills should say "applies effect:Burning" or something...
Re: Doombringer burning skills
Fire claw also counts.
Re: Doombringer burning skills
IIRC, if a skill says it deals 'fire damage over X turns', that's the burning effect. Could be slightly clearer, I suppose.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system