I have a few questions about items and some of their qualities/abilities:
"Base Power" - how important is this in overall combat, and how important is the range of value?
"Accuracy bonus: +0.x% crit|dam|procs / acc" - what exactly does this do?
"Changes damage: +x% $type" - am I correct in that this increases the amount of damage of $type? So if I do 100 nature damage before these bonuses, a +8% nature bonus increases it to 108? I get this confused with changing damage done to another type entirely.
"Effects on melee hit" - there are a number of these I've seen, including
- "X% chance to gain Y% of a turn" - if this activates, how is the turn time given? Does it have to accumulate to 100% before working?
- "X% of causing talent cooldown" - this would cause the target to have a random talent go into cooldown?
- "X% to corrode armor" - what effect does that have?
- "X% to cripple target" - target is unable to move? any other effect?
- details on others would be helpful too
"On hit (burst X): Y damage" - I read this as, "when I hit, everything in radius X takes Y damage (of some special type)". Is this correct?
Thanks in advance!
Various item related questions
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Various item related questions
Please help with the ToME wiki!
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- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: Various item related questions
Stuff I can answer off hand:
The formula is rather complex. Roughly, it's proportional to the square root of the lower end of the range.ibanix wrote:"Base Power" - how important is this in overall combat, and how important is the range of value?
This is a bonus you get for every point of accuracy you have above the target's defense.ibanix wrote:"Accuracy bonus: +0.x% crit|dam|procs / acc" - what exactly does this do?
Yes, this will increase all damage you deal of that type, whether it's from a weapon, spell, etc. You can check your current totals on the offense tab on your character sheet.ibanix wrote:"Changes damage: +x% $type" - am I correct in that this increases the amount of damage of $type? So if I do 100 nature damage before these bonuses, a +8% nature bonus increases it to 108? I get this confused with changing damage done to another type entirely.
Speed is also complex.ibanix wrote:- "X% chance to gain Y% of a turn" - if this activates, how is the turn time given? Does it have to accumulate to 100% before working?
Yup.ibanix wrote:"On hit (burst X): Y damage" - I read this as, "when I hit, everything in radius X takes Y damage (of some special type)". Is this correct?
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: Various item related questions
Thank you. A few other questions I would add:
"X% to reduce powers by Y%" - what does this do?
"X arcane resource burn" - depletes target's mana? are other types affected?
"X% to reduce powers by Y%" - what does this do?
"X arcane resource burn" - depletes target's mana? are other types affected?
Please help with the ToME wiki!
Re: Various item related questions
Reduce powers is reducing phys/spell/mindpower by 20%, so a decent reduction of their offensive stats. Arcane resource burn reduces the following resources by the following values:
So 20 burn would reduce 20 mana, 10 vim and 5 pos/neg.
Code: Select all
local mana = dam
local vim = dam / 2
local positive = dam / 4
local negative = dam / 4
Re: Various item related questions
Have this proc on a mob and inspect their debuffs to see the exact effect.ibanix wrote:- "X% to corrode armor" - what effect does that have?
- "X% to cripple target" - target is unable to move? any other effect?