Rune of the Rift never hits

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angstymeierlink
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Rune of the Rift never hits

#1 Post by angstymeierlink »

Everyone resists it? I'm an arcane blade, do I need to have higher certain stats for it to be useful? its supposed to do 250 damage and send them 4 turns into the future... that would be really nice if it did anything at all... I think I've tried to use it 50 or so times and once it worked. What am I missing? ty

stinkstink
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Re: Rune of the Rift never hits

#2 Post by stinkstink »

It checks your spellpower against their spell save and continuum destabilization.

angstymeierlink
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Re: Rune of the Rift never hits

#3 Post by angstymeierlink »

all my other spells hit regularly, and I'm even casting it against level <20 when I'm a level 26. I'm based more on melee fighting than spells, but still... I'd think it would hit once in a while

grayswandir
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Re: Rune of the Rift never hits

#4 Post by grayswandir »

Is it affected by current paradox?
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angstymeierlink
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Re: Rune of the Rift never hits

#5 Post by angstymeierlink »

It says it reduces current paradox by 60... is my non-existant paradox whats making it basically useless?

stinkstink
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Re: Rune of the Rift never hits

#6 Post by stinkstink »

No, it doesn't.

Code: Select all

		if target:attr("timetravel_immune") then
			game.logSeen(target, "%s is immune!", target.name:capitalize())
			return
		end

		local hit = self:checkHit(self:combatSpellpower(), target:combatSpellResist() + (target:attr("continuum_destabilization") or 0))
		if not hit then game.logSeen(target, "%s resists!", target.name:capitalize()) return true end

		self:project(tg, x, y, DamageType.TEMPORAL, self:spellCrit(t.getDamage(self, t)))
		game.level.map:particleEmitter(x, y, 1, "temporal_thrust")
		game:playSoundNear(self, "talents/arcane")
		self:incParadox(-60)
		if target.dead or target.player then return true end
		target:setEffect(target.EFF_CONTINUUM_DESTABILIZATION, 100, {power=self:combatSpellpower(0.3)})
		

angstymeierlink
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Re: Rune of the Rift never hits

#7 Post by angstymeierlink »

If thats not the case then... why would their spell resist block that spells temporal damage and not a simple flame or lighting spell? I doubt less than level 20 characters have that much resistance to just temporal.

I'm in dreadfell right now, do non living have more resistance to temporal or something maybe?

donkatsu
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Re: Rune of the Rift never hits

#8 Post by donkatsu »

Flame and Lightning don't check saves. Rune of the Rift does. Has nothing to do with fire/lightning/temporal resistance.

HousePet
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Re: Rune of the Rift never hits

#9 Post by HousePet »

Flame and Lightning just produce Fire and Lightning to do damage, the magic is done in your hands, therefore they don't check spell save.

Rune of the Rift uses magic to push the target into the future, the magic is done on the enemy, so it does check spell save and doesn't do any damage if it fails.
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angstymeierlink
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Re: Rune of the Rift never hits

#10 Post by angstymeierlink »

I see thank you

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