help with the tactical talents screen

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Requia
Cornac
Posts: 41
Joined: Sat Jan 25, 2014 5:07 am

help with the tactical talents screen

#1 Post by Requia »

I'm trying to get my golem to prioritize eye beam and taunt. But nothing I set the values to (have tried 9, 100, 1000) makes him use those skills as an opening move.
Failed saving throw against terrible idea and opened the wrong door. Again.

The Revanchist
Uruivellas
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Joined: Sun Nov 03, 2013 12:14 am

Re: help with the tactical talents screen

#2 Post by The Revanchist »

Have you tried experimenting with other talents weights?

Requia
Cornac
Posts: 41
Joined: Sat Jan 25, 2014 5:07 am

Re: help with the tactical talents screen

#3 Post by Requia »

No.... I take it lower is better when its not 0?
Failed saving throw against terrible idea and opened the wrong door. Again.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: help with the tactical talents screen

#4 Post by The Revanchist »

I haven't actually done all that much experimenting with the Golem, to be honest. But I'd assume 1 is highest priority, and that higher values equal less weight. Not counting zero, as you said. :)

Interestingly, I don't think the AI ever uses self-destruct, regardless of the weight.

Requia
Cornac
Posts: 41
Joined: Sat Jan 25, 2014 5:07 am

Re: help with the tactical talents screen

#5 Post by Requia »

It's not an available skill unless the alchemist is dead, in which case the AI isn't in control.
Failed saving throw against terrible idea and opened the wrong door. Again.

Requia
Cornac
Posts: 41
Joined: Sat Jan 25, 2014 5:07 am

Re: help with the tactical talents screen

#6 Post by Requia »

Set them as high as 50, no change in behavior, it prioritizes runes, then the physical talents.
Failed saving throw against terrible idea and opened the wrong door. Again.

Marson
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Re: help with the tactical talents screen

#7 Post by Marson »

As I remember it, higher numbers trigger first. I'm pretty sure it says which way it goes on that part of the screen.

The Revanchist
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Re: help with the tactical talents screen

#8 Post by The Revanchist »

I don't recall it doing so, but as I mentioned my experience there is... Lacking.

Sorry about that confusion there. :(

Marson
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Re: help with the tactical talents screen

#9 Post by Marson »

Heh, no worries. I thought I might have bunged that one too, considering my brain-farts tonight. My last Alchy is dead, so I started a new one. It says the ranking is "multiplicative". I'm not sure what the rank is multiplied with, but 0 turns them off. 3x is bigger than 2x, so I reasoned that bigger numbers went first. That seemed to play out for me, though I didn't want it carefully to see.

Requia
Cornac
Posts: 41
Joined: Sat Jan 25, 2014 5:07 am

Re: help with the tactical talents screen

#10 Post by Requia »

I might just be expecting more than it can give, i redid it with high numbers again and I see eye beams occaisionally, just not as often as i'd like (I managed to get 300-700 damage out of them, nice little DPS boost).
Failed saving throw against terrible idea and opened the wrong door. Again.

Hachem_Muche
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Joined: Thu Nov 18, 2010 6:42 pm

Re: help with the tactical talents screen

#11 Post by Hachem_Muche »

Higher for the talent weights is better (used more often). Also don't forget to set the appropriate behavior setting (melee, ranged, tank) which will affect talent priorities as well.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

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