Hi!
I bought ToMe last week while it was on sale on Steam, and am having a blast. Looking at the addons available for download has made me motivated to tweak a couple races, mostly to give some of my characters more flavour.
Is there a resource out there I could use to give me the basics on what programs I would need and to start learning to make something simple like some stat tweaks and different starting talents?
Something like making a skeleton race with less health/dex/str and with a bonus to will/cunning. Maybe make a new halfling race designed to be an alchemist, with their dex bonus moved to spellpower.
I tried searching the forum to no avail, so hopefully someone can point me in the right direction.
Thanks.
Learning to make simple addons
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- Uruivellas
- Posts: 762
- Joined: Sun Nov 03, 2013 12:14 am
Re: Learning to make simple addons
From my experience, the only true resource is the ToME community.
It's also, incidetally, the "tool" I used. It works.
EDIT: I'm pretty sure that modifying existing content requires overloading. Which means many addons won't play well with it. If you wanted to add a "Halfing 2" or "Mental Skeleton" that'd be easier. I'm not sure which you'd specified.
It's also, incidetally, the "tool" I used. It works.
EDIT: I'm pretty sure that modifying existing content requires overloading. Which means many addons won't play well with it. If you wanted to add a "Halfing 2" or "Mental Skeleton" that'd be easier. I'm not sure which you'd specified.
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- Spiderkin
- Posts: 543
- Joined: Sat Feb 11, 2012 1:12 am
Re: Learning to make simple addons
-All .team and .teaa files are renamed zip files and can be opened with any archive program. The base game data is located in SteamApps\common\TalesMajEyal\game\modules\tome-1.1.1.team.
-Any text editor will work for editing Lua files, but one with built-in syntax hilighting like Notepad++ will make things a bit easier to learn
-Downloading addons and poking through their code is a great way to learn how things are done. There are several that add new races, which would be a good place to start
-Any text editor will work for editing Lua files, but one with built-in syntax hilighting like Notepad++ will make things a bit easier to learn
-Downloading addons and poking through their code is a great way to learn how things are done. There are several that add new races, which would be a good place to start
There are several ways to modify existing content without overloading it, depending on what it is you want to change.EDIT: I'm pretty sure that modifying existing content requires overloading. Which means many addons won't play well with it. If you wanted to add a "Halfing 2" or "Mental Skeleton" that'd be easier. I'm not sure which you'd specified.
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- Posts: 2
- Joined: Sun Dec 22, 2013 1:04 am
Re: Learning to make simple addons
Thanks for the reply. I'll start looking around the game data, and post here if I have any trouble.