Learning to make simple addons

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Cartographer
Posts: 2
Joined: Sun Dec 22, 2013 1:04 am

Learning to make simple addons

#1 Post by Cartographer »

Hi!

I bought ToMe last week while it was on sale on Steam, and am having a blast. Looking at the addons available for download has made me motivated to tweak a couple races, mostly to give some of my characters more flavour.

Is there a resource out there I could use to give me the basics on what programs I would need and to start learning to make something simple like some stat tweaks and different starting talents?

Something like making a skeleton race with less health/dex/str and with a bonus to will/cunning. Maybe make a new halfling race designed to be an alchemist, with their dex bonus moved to spellpower.

I tried searching the forum to no avail, so hopefully someone can point me in the right direction.

Thanks.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Learning to make simple addons

#2 Post by The Revanchist »

From my experience, the only true resource is the ToME community.

It's also, incidetally, the "tool" I used. It works.

EDIT: I'm pretty sure that modifying existing content requires overloading. Which means many addons won't play well with it. If you wanted to add a "Halfing 2" or "Mental Skeleton" that'd be easier. I'm not sure which you'd specified.

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Learning to make simple addons

#3 Post by stinkstink »

-All .team and .teaa files are renamed zip files and can be opened with any archive program. The base game data is located in SteamApps\common\TalesMajEyal\game\modules\tome-1.1.1.team.
-Any text editor will work for editing Lua files, but one with built-in syntax hilighting like Notepad++ will make things a bit easier to learn
-Downloading addons and poking through their code is a great way to learn how things are done. There are several that add new races, which would be a good place to start
EDIT: I'm pretty sure that modifying existing content requires overloading. Which means many addons won't play well with it. If you wanted to add a "Halfing 2" or "Mental Skeleton" that'd be easier. I'm not sure which you'd specified.
There are several ways to modify existing content without overloading it, depending on what it is you want to change.

Cartographer
Posts: 2
Joined: Sun Dec 22, 2013 1:04 am

Re: Learning to make simple addons

#4 Post by Cartographer »

Thanks for the reply. I'll start looking around the game data, and post here if I have any trouble.

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