Now I saw since a couple of updates ago that now crit chance, or damage, or crit power, scale with accuracy for certain weapons.
Does that make the accuracy generic talent a lot more powerful? Because if that one gives 10 accuracy points, and if a weapon has 0.2 crit/accuracy. Taking that talent gives me +2 cit rate? (am pulling numbers out of my behind, here)
A question about Accuracy
Moderator: Moderator
Re: A question about Accuracy
You haven't taken into account the diminishing returns effect, and I believe the accuracy bonus only applies for the amount above your targets defence.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: A question about Accuracy
That last is incorrect.
I'm doing 900 damage with procs on one character, indicating a multiplier of roughly 8.0. Obviously all of my accuracy is being counted. However, the diminishing returns of the Accuracy stat do cause the generic skill to become relatively less useful late-game. Then again, being able to hit enemies is important, so that +15 actual accuracy (when +55 is indicated) can still be important.
I'm doing 900 damage with procs on one character, indicating a multiplier of roughly 8.0. Obviously all of my accuracy is being counted. However, the diminishing returns of the Accuracy stat do cause the generic skill to become relatively less useful late-game. Then again, being able to hit enemies is important, so that +15 actual accuracy (when +55 is indicated) can still be important.