Dumb questions thread

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

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stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Dumb questions thread

#886 Post by stinkstink »

adomman wrote:How do i increase the chance of getting inquisitor weapon ego crit proc to work? Seems that everytime i crit it just gets resisted..
It runs off your mindpower vs their mental save.

lukep
Sher'Tul Godslayer
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Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Dumb questions thread

#887 Post by lukep »

adomman wrote:How do i increase the chance of getting inquisitor weapon ego crit proc to work? Seems that everytime i crit it just gets resisted..
Increase your mindpower. It is a mindpower vs. mindsave check.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

tylor
Wyrmic
Posts: 285
Joined: Thu Mar 07, 2013 5:18 am

Re: Dumb questions thread

#888 Post by tylor »

What about melee disablers, like dual strike? Is it using phys power or accuracy for stun chance?

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: Dumb questions thread

#889 Post by wobbly »

tylor wrote:What about melee disablers, like dual strike? Is it using phys power or accuracy for stun chance?
dual strike & dirty fighting - accuracy
shield pummel - accuracy (modified by str instead of dex)
stunning blow - physical power

tylor
Wyrmic
Posts: 285
Joined: Thu Mar 07, 2013 5:18 am

Re: Dumb questions thread

#890 Post by tylor »

Oh right, it was really dumb question. It is even written in skill description. Makes Combat Accuracy even more necessary.

Silverhawk
Posts: 4
Joined: Thu Mar 21, 2013 3:49 pm

Re: Dumb questions thread

#891 Post by Silverhawk »

Where do I see if my donation was accepted and the extras are activated? I donated some money yesterday and didn't get a confirmation mail from this site. :?

wobbly
Archmage
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Joined: Tue Jul 03, 2012 8:35 am

Re: Dumb questions thread

#892 Post by wobbly »

Does counterstrike + bleeding edge give double bleed damage?

lukep
Sher'Tul Godslayer
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Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Dumb questions thread

#893 Post by lukep »

wobbly wrote:Does counterstrike + bleeding edge give double bleed damage?
nope.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

tylor
Wyrmic
Posts: 285
Joined: Thu Mar 07, 2013 5:18 am

Re: Dumb questions thread

#894 Post by tylor »

How do I get 60% speed for gloves on Adventurer? I tried Unarmed Mastery and Pugilism - still 100% speed unarmed

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Dumb questions thread

#895 Post by lukep »

tylor wrote:How do I get 60% speed for gloves on Adventurer? I tried Unarmed Mastery and Pugilism - still 100% speed unarmed
You can't. You need to be born as a Brawler.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

anathema
Halfling
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Joined: Mon Mar 25, 2013 5:39 pm

Re: Dumb questions thread

#896 Post by anathema »

does zones scale off of your level? i noticed that if i do the starter zones one after the other, the last one the mobs wont still be lvl ~1, but closer to 5. If so, how exactly do they scale? it seems that there are some preset levelranges, but its really hard to tell when you can do a dungeon, if this levelrange is based on your level, without knowing the starting point.

lukep
Sher'Tul Godslayer
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Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Dumb questions thread

#897 Post by lukep »

Yes, dungeons scale to your level, to a point. The function starts with your level, makes it bound between the minimum and maximum for the zone (found here), then does some other modifications.

For example, here's what Trollmire should look like at character level 1 vs character level >5:

Trollmire 1
lvl 1: enemies lvl 1-3
lvl>5: enemies lvl 4-7

Trollmire 2
lvl 1: enemies lvl 1-4
lvl>5: enemies lvl 5-8

Trollmire 3
lvl 1: enemies lvl 2-5
lvl>5: enemies lvl 6-9
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Dumb questions thread

#898 Post by Velorien »

How does target selection work for the AI? How does it decide whether to target me, or an escort, or another ally (or, in rare cases, a hostile faction monster)? What can I do to influence its decision, or to alter it once made?

By the same token, how do allies select targets?

Skyswimsky
Yeek
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Joined: Tue Mar 12, 2013 3:10 pm

Re: Dumb questions thread

#899 Post by Skyswimsky »

How does critical exactly work? Lets say i have a dagger that deals for the sake of demonstration +20 fire damage on hit AND +10 water damage on hit, and i use a skill that lets me attack 2 times in a row.
So it deals physical, fire and water damage on hit, and that twice
My simple question to understand crit now is, how many times does the game check if a critical strike occured?

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Dumb questions thread

#900 Post by greycat »

Regular attacks, and many talents, can have critical hits. Each attack, or each applicable talent, is checked one time. If the critical hit roll succeeds, then the attack's base damage is multiplied by your critical damage multiplier (by default, 150% or 1.5).

Add-on damage like "+20 fire damage on hit" is not affected by critical hit. It'll just be +20.

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