--- Gets the attack using only strength
function _M:combatAttackStr(weapon, ammo)
return self:rescaleCombatStats(self:combatAttackBase(weapon, ammo) + (self:getStr(100, true) - 10))
end
so I think it tests Strength against Mental Saves, or have I misunderstood the code?
snoop wrote:Hey that reminds me... is there a way to split gems so that you can do what I just suggested, keep a couple and sell the rest? If not there should be...
You can sell part of a stack in the actual shops, yeah. Nothing like that for the transmutation chest, though.
--- Gets the attack using only strength
function _M:combatAttackStr(weapon, ammo)
return self:rescaleCombatStats(self:combatAttackBase(weapon, ammo) + (self:getStr(100, true) - 10))
end
so I think it tests Strength against Mental Saves, or have I misunderstood the code?
That is your accuracy, but swapping STR and DEX, still rescaled like a normal tiered power.
Not unless you're in the ID, in which case you get one at 40. There is a way to get one more category point in Campaign, but it involves a boss that appears in the West after you return from the East.
My character just died and I had a ressurection vial of some sort, I didn't see the option to use it. Should I have used it beforehand or equipped or...?
stinkstink wrote:Not unless you're in the ID, in which case you get one at 40. There is a way to get one more category point in Campaign, but it involves a boss that appears in the West after you return from the East.
ThaEzzy wrote:My character just died and I had a ressurection vial of some sort, I didn't see the option to use it. Should I have used it beforehand or equipped or...? :(
You're meant to drink it beforehand! I made the same mistake when I first played the game :(
ThaEzzy wrote:My character just died and I had a ressurection vial of some sort, I didn't see the option to use it. Should I have used it beforehand or equipped or...?
You're meant to drink it beforehand! I made the same mistake when I first played the game
It's description could be a little clearer. I think quite a few people make this mistake. Sucks to die with a spare life sitting in your inventory.
Frenzy
Assault nearby foes with 4 fast attacks for 30% (at 0 Hate) to 61% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby.
At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their attack by 13 for 3 turns.
Damage and attack reduction increase with the Strength stat.
What is the "attack" being reduced by this talent? Is it accuracy? Is it physical power?