Atarlost wrote:Probably. I haven't touched rogue in ages, but I'm running a shadowblade and I can usually just pop out of sight to reset stealth if unseen actions fails. IIRC Nimble is basically a targeted teleport so rogues should be able to manage the same. HiPS might be used occasionally to reset the cooldown on stealth, but once you get unseen actions that shouldn't come up too much.spastic wrote:I still think Hide in Plain Sight is 1 point only. It still works well when you're far enough away from enemies, which means you can usually Tumble/Nimble away and then use it. Maybe very late game I could see putting more points in it, but probably not.
Shadowblades have Conveyance, this alone is enough to make them twice as good as things without conveyance. Now rogues do get arcobatics so its not actually that stark, but even so Conveyance makes stealth and the game in general (especially if you do Roguelike) far more managable. It one of the best skill lines in the game, just because of controlled PD and controller TP. This may be hard to swallow for some players but its true.
As for stealth. Its not that great for melee initially. Its great for ranged right away. Remember that a Rogue in stealth with a bow/sling is about as good as a ranged specialist damage-wise at least early on with good stealth. The easy way to start a rogue is as a stealthed archer. You can basically stay in stealth forever after level 12. This does not mature that well though. Melee stealth though needs a lot of boosts to base stealth rating due to the extra melee check. Anyone relying on stealth for melee in the early levels is sure to have problems. That doesn't mean it won't crit a lot, but it means eventually you WILL get bumped out of stealth against something you don't want to and early on this will be fairly common. If you want to restealth immediate you need a few points in HiPS, if you can run away reliably and are patient then you don't. Remember that distance also improves your stealth chances.
The two reasons that ranged stealth is vastly superior to melee stealth is a) the fall off in detection due to range and b) the extra melee check against base stealth and not against unseen actions.
However for people who are having trouble with rogue I would say don't even bother with a non-ranged stealth build and do something like traps etc. But as I said before if you want traps skirmisher is just better, and for burst DW from stealth SB is better shields(light+temporal) and the +45% global speed and shadowstep make shadowblades vastly better at the quick kill.
I mean its hard to reccomend things because everything we would say is like an 80% solution when put in context. They can win, though, even on Insane.