Auto or Manual activation of addon?

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mckwack
Halfling
Posts: 93
Joined: Sat Nov 04, 2017 5:32 am

Auto or Manual activation of addon?

#1 Post by mckwack »

Could someone help explain what's the difference between "Auto: Active" and "Manual: Active" on the Addon menu as shown below?

Image

I was under the impression that, while both will activate the addon when creating new characters, the auto option will also add the same addon to previously saved characters that didn't have the addon activated yet (e.g. one I created before I install the addon), while the manual option won't do that. But the "Easy Map v2" addon I installed wasn't added to an old character save of mine, even though I'm pretty sure it only affects UI and not gameplay (changed how the map is shown).

Thanks.
Growing old is mandatory..
Growing up, is completely optional.. ;)

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Auto or Manual activation of addon?

#2 Post by HousePet »

You can't apply an addon to any existing character. (Without save file hacking, and it could break the game.)

If Auto is selected, the game decides whether to use the addon based on the version numbers. But I'm not exactly sure how it decides if it should use an addon or not.
My feedback meter decays into coding. Give me feedback and I make mods.

mckwack
Halfling
Posts: 93
Joined: Sat Nov 04, 2017 5:32 am

Re: Auto or Manual activation of addon?

#3 Post by mckwack »

HousePet wrote: Fri Aug 27, 2021 11:55 pm You can't apply an addon to any existing character. (Without save file hacking, and it could break the game.)

If Auto is selected, the game decides whether to use the addon based on the version numbers. But I'm not exactly sure how it decides if it should use an addon or not.
This is how the game goes since 1.6.x, but I remember vaguely, back in 1.5.x when I first started playing ToME, it was not so (or maybe I did something wrong?).

To keep a long story short:
- Installed the free version of ToME to get taste of it
- Played a couple of times with several different races/classes combinations
- Bought and installed the first 2 DLCs of that time (Ashes and Embers)
- Loaded a still running character with the new DLCs put on 'auto'
- Lua broken as soon as I activated a skill :(
- Had to 'kill' this character and create a new one to incorporate the new DLCs into the game

Oh wait, that's still too long.. oh well, nvm.. :P

Point is, there was one time back in the day when 'auto' use of addon means 'automatically add new DLCs to old save files even if that means breaking the game for whatever reason'...
And yea, seriously, when I put the addons on 'manual', it was NOT automagically added to old save files.. what gives.. :?

PS: keyword vaguely remembered, as in I remembered only installing the addons and did nothing else when it happened
Growing old is mandatory..
Growing up, is completely optional.. ;)

mckwack
Halfling
Posts: 93
Joined: Sat Nov 04, 2017 5:32 am

Re: Auto or Manual activation of addon?

#4 Post by mckwack »

HousePet wrote: Fri Aug 27, 2021 11:55 pm You can't apply an addon to any existing character. (Without save file hacking, and it could break the game.)

If Auto is selected, the game decides whether to use the addon based on the version numbers. But I'm not exactly sure how it decides if it should use an addon or not.
Quick update, based on this statement.

On my (slightly used but) new laptop, I installed ToME, updated everything including add-ons to 1.7.4, then decided to opt for 'Beta-1.6.7' version.

ToME tried to automagically 'update' all add-ons to the ones that are compatible with version 1.6.7, but unfortunately there are a couple that couldn't be 'updated' to earlier versions.

If you set these add-ons to 'Auto', they will be marked as 'Incompatible' and WILL NOT BE used. But if you set these to 'Manual', they will be marked as 'Active' and WILL BE USED in new games, with the risk of breaking the game at some point.

Case closed. :wink:
Growing old is mandatory..
Growing up, is completely optional.. ;)

Erenion
Archmage
Posts: 319
Joined: Mon Feb 13, 2017 4:43 pm

Re: Auto or Manual activation of addon?

#5 Post by Erenion »

I personally use Auto and Manual as distinguishers.
Addons set to Auto are QoL add ons that don't add content and that I leave on for 99% of runs,
Manual addons are class add ons, extra campaigns, etc. that I only turn on for single runs.
Breaking Projection since 1.5

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