Monolith Armour

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Zarremgregarrok
Wayist
Posts: 18
Joined: Thu Mar 24, 2016 12:45 pm

Monolith Armour

#1 Post by Zarremgregarrok »

Is it intentional, that the Monolith Armour artifact mentions that you would need
"obscene Strength just to move while wearing it" in flavour text
and the technical tooltip does not want any Strength and instead requires 150 Constitution?
It looks kinda inconsistent.

Game version 1.6.7
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whitelion
Thalore
Posts: 167
Joined: Mon Mar 12, 2018 7:32 am

Re: Monolith Armour

#2 Post by whitelion »

Yes, some artifacts have special requirements that may require different builds to take advantage of.

Zarremgregarrok
Wayist
Posts: 18
Joined: Thu Mar 24, 2016 12:45 pm

Re: Monolith Armour

#3 Post by Zarremgregarrok »

whitelion wrote:Yes, some artifacts have special requirements that may require different builds to take advantage of.
that is totally not what I was asking. Of course some artifacts have specific requirements. But saying "strength" in one place and "constitution" in another is just ... inconsistent.

Zarremgregarrok
Wayist
Posts: 18
Joined: Thu Mar 24, 2016 12:45 pm

Re: Monolith Armour

#4 Post by Zarremgregarrok »

The whole artifact looks like it is aiming at character with I can carry the world prodigy. But then asks for "constitution".

whitelion
Thalore
Posts: 167
Joined: Mon Mar 12, 2018 7:32 am

Re: Monolith Armour

#5 Post by whitelion »

Yeah probably the description should be changed. I'm guessing the reason it's not strength is that pretty much every melee weapon char is going to max strength and strongly consider ICCTW, so it doesn't make your do anything special to get access to this very powerful armor. Making it a con requirement means you have to put in some effort to use it.

Zarremgregarrok
Wayist
Posts: 18
Joined: Thu Mar 24, 2016 12:45 pm

Re: Monolith Armour

#6 Post by Zarremgregarrok »

It still gets autounequiped when you get hit by some serious -stat. Like curses do for example. Which can get really dangerous really fast.

Zarremgregarrok
Wayist
Posts: 18
Joined: Thu Mar 24, 2016 12:45 pm

Re: Monolith Armour

#7 Post by Zarremgregarrok »

Should I post this in Bug section of forums?

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: Monolith Armour

#8 Post by Cathbald »

Originally it had a STR requirement but considering STR requirement is way easier to fill it was changed.

I don't see why that should go to the bug forum.
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Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

Zarremgregarrok
Wayist
Posts: 18
Joined: Thu Mar 24, 2016 12:45 pm

Re: Monolith Armour

#9 Post by Zarremgregarrok »

Cathbald wrote:Originally it had a STR requirement but considering STR requirement is way easier to fill it was changed.

I don't see why that should go to the bug forum.
Now it makes sense! I think updating the flavour text from "obscene strength" to "obscene endurance" or something like that would be just fine.

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