Question about speeds

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Beartrap86
Low Yeek
Posts: 6
Joined: Mon Nov 04, 2019 4:27 am

Question about speeds

#1 Post by Beartrap86 »

I have a hypothetical question on how speed works in the game. For this question, both the player character and the enemy have 100% movement, global, and attack speed. The player character is adjacent to the enemy. The enemy attacks the player and the player moves backwards on the same turn. The attack roll succeeds. What happens?

Is it:

1) player moves backwards and is not hit

2) player is hit and moves backwards

No status effects are in play.

Addition to this, if a pin was involved in the attack, does the player move at all if the pin succeeds?

Jurriaan
Wyrmic
Posts: 227
Joined: Mon Mar 25, 2013 9:39 am

Re: Question about speeds

#2 Post by Jurriaan »

One of the actions is always 'the first'. Either the attack or the move.
It's not like the game is trying to simulate doing them at the same time, both player and enemy won't gain the 100% energy need to take an action at exactly the same time.

Dervic
Halfling
Posts: 83
Joined: Thu Jun 21, 2012 9:37 am

Re: Question about speeds

#3 Post by Dervic »

This is basically a turn based game, speeds affect how often you get new turns. when you have the option to move, it means it's your turn.

The mechanic works like this:
There's a hidden actor attribute 'energy'. You get your turn when your energy is above a certain threshold (not sure about the values so i'll assume some numbers).
Every game cycle, the game will:
- Check actors (players, monsters, projectiles) for energy>5000; if true let them take actions until energy<5000 (a move costs 1000 energy at 100% move for example).
- When all actors have energy<5000 add energy=global speed to each one.

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