Disabling visual effects for sustains?

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Sraestrada
Yeek
Posts: 13
Joined: Wed Aug 28, 2019 11:30 pm

Disabling visual effects for sustains?

#1 Post by Sraestrada »

I'm wondering if there's a way to disable to visual effects for sustains, because some of them make me dizzy (just started a necromancer; the necrotic aura spinny area thing is particular bad). I've tried disabling basically everything in the video options and game options\UI sections, but I can't seem to find one that does that. Is there an option that I've just overlooked? Thanks.

HousePet
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Re: Disabling visual effects for sustains?

#2 Post by HousePet »

There is not one for individual effects.
With effort you can disable/change specific effects by making your own mod.

Something you could try is reducing the particle density.
My feedback meter decays into coding. Give me feedback and I make mods.

Cathbald
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Re: Disabling visual effects for sustains?

#3 Post by Cathbald »

DG is working on it, he was talking about it right before 1.6 release. Maybe in a couple patches
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darkgod
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Re: Disabling visual effects for sustains?

#4 Post by darkgod »

There is an experimental feature for that in the shimmer mirror for 1.6.1; stay tuned ! :)
(Emphasis on experiemental; it'll likely work, but .. yeah likely)
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Sraestrada
Yeek
Posts: 13
Joined: Wed Aug 28, 2019 11:30 pm

Re: Disabling visual effects for sustains?

#5 Post by Sraestrada »

Yay thanks DG! You're awesome. 8) Loving everything you're doing for the game and how you're so responsive to the community.

I had already set the particle density to 0 and it didn't help. I do think the shimmers are pretty and I appreciate having the visual cues about what my character has going on... it's just that I'm recovering from a concussion (well ok it's been a few years) and larger-area animations make me dizzy. I am grateful though that I can tolerate most other parts of the graphics of ToME and that I now have another option to crawling through ASCII first-gen Rogue. :P (I did check out the ASCII tileset--was amused to see all the fancy shimmers in an ASCII dungeon!)
HousePet wrote:With effort you can disable/change specific effects by making your own mod.
That's actually a good idea. If the experimental feature in 1.6.1 doesn't work out I'll look into it!

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