Disabling visual effects for sustains?
Moderator: Moderator
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				Sraestrada
- Yeek
- Posts: 13
- Joined: Wed Aug 28, 2019 11:30 pm
Disabling visual effects for sustains?
I'm wondering if there's a way to disable to visual effects for sustains, because some of them make me dizzy (just started a necromancer; the necrotic aura spinny area thing is particular bad). I've tried disabling basically everything in the video options and game options\UI sections, but I can't seem to find one that does that. Is there an option that I've just overlooked? Thanks.
			
			
									
									
						Re: Disabling visual effects for sustains?
There is not one for individual effects.
With effort you can disable/change specific effects by making your own mod.
Something you could try is reducing the particle density.
			
			
									
									With effort you can disable/change specific effects by making your own mod.
Something you could try is reducing the particle density.
My feedback meter decays into coding. Give me feedback and I make mods.
						Re: Disabling visual effects for sustains?
DG is working on it, he was talking about it right before 1.6 release. Maybe in a couple patches
			
			
									
									I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
						You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
Re: Disabling visual effects for sustains?
There is an experimental feature for that in the shimmer mirror for 1.6.1; stay tuned ! 
(Emphasis on experiemental; it'll likely work, but .. yeah likely)
			
			
									
									
(Emphasis on experiemental; it'll likely work, but .. yeah likely)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

- 
				Sraestrada
- Yeek
- Posts: 13
- Joined: Wed Aug 28, 2019 11:30 pm
Re: Disabling visual effects for sustains?
Yay thanks DG! You're awesome.   Loving everything you're doing for the game and how you're so responsive to the community.
 Loving everything you're doing for the game and how you're so responsive to the community.
I had already set the particle density to 0 and it didn't help. I do think the shimmers are pretty and I appreciate having the visual cues about what my character has going on... it's just that I'm recovering from a concussion (well ok it's been a few years) and larger-area animations make me dizzy. I am grateful though that I can tolerate most other parts of the graphics of ToME and that I now have another option to crawling through ASCII first-gen Rogue. (I did check out the ASCII tileset--was amused to see all the fancy shimmers in an ASCII dungeon!)
 (I did check out the ASCII tileset--was amused to see all the fancy shimmers in an ASCII dungeon!)
			
			
									
									
						 Loving everything you're doing for the game and how you're so responsive to the community.
 Loving everything you're doing for the game and how you're so responsive to the community.I had already set the particle density to 0 and it didn't help. I do think the shimmers are pretty and I appreciate having the visual cues about what my character has going on... it's just that I'm recovering from a concussion (well ok it's been a few years) and larger-area animations make me dizzy. I am grateful though that I can tolerate most other parts of the graphics of ToME and that I now have another option to crawling through ASCII first-gen Rogue.
 (I did check out the ASCII tileset--was amused to see all the fancy shimmers in an ASCII dungeon!)
 (I did check out the ASCII tileset--was amused to see all the fancy shimmers in an ASCII dungeon!)That's actually a good idea. If the experimental feature in 1.6.1 doesn't work out I'll look into it!HousePet wrote:With effort you can disable/change specific effects by making your own mod.