Yo.
I'm searching for a class that has easiest time to survive hard encounters. Which one guys you would propose?
Be it or either class that can escape fast or is tanky etc. Just class with highest amount of survivalibity
Most survivable class of all
Moderator: Moderator
Re: Most survivable class of all
Most durable classes are PM/AM.
Easiest class to not die with is TW.
Honorable mention for easy to survive with : Archer, Ooze, SP
Easiest class to not die with is TW.
Honorable mention for easy to survive with : Archer, Ooze, SP
I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
Re: Most survivable class of all
Most durable class is Paradox Mage? What's AM then?Cathbald wrote:Most durable classes are PM/AM.
Easiest class to not die with is TW.
Honorable mention for easy to survive with : Archer, Ooze, SP
And SP from honorable mentions?
Re: Most survivable class of all
PM = Paradox Mage
AM = Archmage
TW = Temporal Warden
SP = Sun Paladin
Sorry, too used to shorthand ^^
AM = Archmage
TW = Temporal Warden
SP = Sun Paladin
Sorry, too used to shorthand ^^
I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
Re: Most survivable class of all
I don't know how it escaped me o0. Well thanks to clarification. But I have to say, it's funny how many people play for a long time yet didn't even win whole game.Cathbald wrote:PM = Paradox Mage
AM = Archmage
TW = Temporal Warden
SP = Sun Paladin
Sorry, too used to shorthand ^^
I'm too in that group. It does not mean game is too hard or have to change. Just I would have to just sit and play until I win

Re: Most survivable class of all
Another (bad) one is Antimagic Cursed with a shield. You will survive but you will have trouble killing enemies. On the other hand Gloom, random skills and Predator means most enemies will have like 8+ debuffs after a few turns.
The annoying part is a few enemy types might have so much mindpower so you will have trouble applying the debuffs. One way to solve this is a antimagic / Psiblades Cursed which will give you some more mindpower but won't let you use a shield, on the other hand it will let you have Endless Hunt / Surge which gives you 116% base movement speed. A psiblade blade Cursed with Cunning / Scoundrel is not particularly optimised but it will apply so many debuffs you will run out of screen to display them all.
Resists:
- Two of the curses will often provided resist all.
- Antimagic will protect you from non-physical, non-mind damage.
- Repel and shield will let you outright ignore some weapon attacks and will provide armor and block values.
- Gloom / Sanctuary reduce damages from a distance by up to 28%.
- Gloom itself will debuff anything that does not get their damage reduced by Sanctuary. Things close to you will get slowed, confused, stunned and have their damage reduced by 29%
- Endless Hunt / Harass prey lets you reduce a single enemy damage by up to 76% for a few turns.
- Cursed aura / Ruined earth applies a 57% damage debuff for anyone in the area, unfortunately that includes yourself.
Distractions:
- Cursed aura / Cursed sentry lets you animate artifacts as immortal pets.
- Gloom will slow, confuse and stun things close to you.
- Strife / Dominate lets you pin down annoying enemies so you can catch up or run away from them.
Utility:
- Strife / Prenatural senses gives you permanent telepathy in a 7 square radius, enough to avoid some surprises when you open doors, and stealth and invisibility detection.
- Strife / Dominate gives you 57% resistance penetration on chosen enemies.
- Strife / Blindside and Slaughter / Reckless Charge lets you move around a bit easier.
The annoying part is a few enemy types might have so much mindpower so you will have trouble applying the debuffs. One way to solve this is a antimagic / Psiblades Cursed which will give you some more mindpower but won't let you use a shield, on the other hand it will let you have Endless Hunt / Surge which gives you 116% base movement speed. A psiblade blade Cursed with Cunning / Scoundrel is not particularly optimised but it will apply so many debuffs you will run out of screen to display them all.
Resists:
- Two of the curses will often provided resist all.
- Antimagic will protect you from non-physical, non-mind damage.
- Repel and shield will let you outright ignore some weapon attacks and will provide armor and block values.
- Gloom / Sanctuary reduce damages from a distance by up to 28%.
- Gloom itself will debuff anything that does not get their damage reduced by Sanctuary. Things close to you will get slowed, confused, stunned and have their damage reduced by 29%
- Endless Hunt / Harass prey lets you reduce a single enemy damage by up to 76% for a few turns.
- Cursed aura / Ruined earth applies a 57% damage debuff for anyone in the area, unfortunately that includes yourself.
Distractions:
- Cursed aura / Cursed sentry lets you animate artifacts as immortal pets.
- Gloom will slow, confuse and stun things close to you.
- Strife / Dominate lets you pin down annoying enemies so you can catch up or run away from them.
Utility:
- Strife / Prenatural senses gives you permanent telepathy in a 7 square radius, enough to avoid some surprises when you open doors, and stealth and invisibility detection.
- Strife / Dominate gives you 57% resistance penetration on chosen enemies.
- Strife / Blindside and Slaughter / Reckless Charge lets you move around a bit easier.
Re: Most survivable class of all
Thanks. Interesting idea. What a disgusting character. Almost as Oozemancer (drop nasties and run. Repeat)Moander wrote:Another (bad) one is Antimagic Cursed with a shield. You will survive but you will have trouble killing enemies. On the other hand Gloom, random skills and Predator means most enemies will have like 8+ debuffs after a few turns.
The annoying part is a few enemy types might have so much mindpower so you will have trouble applying the debuffs. One way to solve this is a antimagic / Psiblades Cursed which will give you some more mindpower but won't let you use a shield, on the other hand it will let you have Endless Hunt / Surge which gives you 116% base movement speed. A psiblade blade Cursed with Cunning / Scoundrel is not particularly optimised but it will apply so many debuffs you will run out of screen to display them all.
Resists:
- Two of the curses will often provided resist all.
- Antimagic will protect you from non-physical, non-mind damage.
- Repel and shield will let you outright ignore some weapon attacks and will provide armor and block values.
- Gloom / Sanctuary reduce damages from a distance by up to 28%.
- Gloom itself will debuff anything that does not get their damage reduced by Sanctuary. Things close to you will get slowed, confused, stunned and have their damage reduced by 29%
- Endless Hunt / Harass prey lets you reduce a single enemy damage by up to 76% for a few turns.
- Cursed aura / Ruined earth applies a 57% damage debuff for anyone in the area, unfortunately that includes yourself.
Distractions:
- Cursed aura / Cursed sentry lets you animate artifacts as immortal pets.
- Gloom will slow, confuse and stun things close to you.
- Strife / Dominate lets you pin down annoying enemies so you can catch up or run away from them.
Utility:
- Strife / Prenatural senses gives you permanent telepathy in a 7 square radius, enough to avoid some surprises when you open doors, and stealth and invisibility detection.
- Strife / Dominate gives you 57% resistance penetration on chosen enemies.
- Strife / Blindside and Slaughter / Reckless Charge lets you move around a bit easier.