I started a shaloren alchemist, because the class sounds like fun and there aren't any other mages available yet. I like zapping stuff with my wand and blowing things up with bombs. Also I think it's good to have a pet, I can learn from its mistakes. I use the alchemist guide in the mage forum as a reference to avoid the worst talents, but for a new player it leaves a lot of stuff out.
I play on normal and roguelike. I do have some experience with roguelikes, especially nethack, although it took me 5+ years to ascend the first time... I also played Dungeon Crawl: Stone Soup once, but the endgame did not appeal to me, so here I am.

What I did so far: I went into the cold tree, but I'm not sure that was wise, maybe I switch to a different infusion later. I'm going with bombs + eye beams for the first levels. After the eye beams failed a few times I figured out that the spiffy long sword my golem used disrupted them.

So far I cleared the starting area and the Trollmire 1-3. The warrior escort in the Scintillating Caves gave my golem vitality, which works great, it died only once. In Trollmire I got an anorithil escort quest, so I learned the light tree as the guide suggested. Character level is 7.
Questions:
1. Money spending: I bought the combat tree for my first 50g, which probably wasn't a good decision, because I can't take most talents for now anyway. I do have around 70g plus around 50g in gems, so what should I buy next? There's a +health lantern in Derth, but it's kinda expensive at 67g and I alredy have a normal lantern. Shall I buy some kind of wild infusion to be able to purge negative status effects? I use Phase Door/Shielding/Regeneration.
2. How important is light radius? I'm kinda afraid of the dark, since I'm a squishy ranged class. The +2 from the lantern seem woefully inadequat. Shall I buy things with +light radius?
3. Shall I imbue stuff with gems or is it a waste of money? If yes, what are the most useful ones?
4. I got a Crystal Focus from the starter area boss. What shall I use it on? Right now it's on my starting staff, but it's kinda underwhelming.
5. I gave my golem a shield, is that good, or is a 2h weapon better?
6. What are the two "gem" slots on my golem for? I cannot put anything in it.
7. My armor lets me use "track", is that useful?