What to put in that arrow-bullet slot for non-archers?

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

Moderator: Moderator

Post Reply
Message
Author
PangolinCanon
Posts: 2
Joined: Thu Jun 14, 2018 3:12 am

What to put in that arrow-bullet slot for non-archers?

#1 Post by PangolinCanon »

Do any properties of arrows & sling bullets apply when you're not using a sling or bow? Anything useful to drop up there for a fighter or mage? I see things like "crit chance: +1.5%", but I'll bet that only applies if you're actually using the thing via a bow or sling. It probably doesn't affect a sword or much less spells ... does it? Likewise things like "on weapon hit: 40% chance to daze"

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: What to put in that arrow-bullet slot for non-archers?

#2 Post by Stuntofthelitter »

Nothing that goes in the ammo slot provides any passive bonuses, only things that affect attacking with it.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

Nakarai
Wayist
Posts: 24
Joined: Thu May 17, 2018 9:07 pm

Re: What to put in that arrow-bullet slot for non-archers?

#3 Post by Nakarai »

It would be cool if there were super rare (maybe 1 in 10 games you would find 1) artifact ammo that only gave passive bonuses to melee/ magic (they cannot be fired). Just seems like they would be fun to find. They would ideally give small bonuses that most other things don't typically give. Like the random passive tools.

Snarvid
Spiderkin
Posts: 592
Joined: Mon Mar 28, 2011 12:42 pm

Re: What to put in that arrow-bullet slot for non-archers?

#4 Post by Snarvid »

I could go for some sweet hoopak action that would allow both melee and ranged attacks as needed, and maybe on a melee crit or kill would allow you to fire a ranged shot.

Arcvasti
Wyrmic
Posts: 269
Joined: Sat Apr 29, 2017 9:39 pm

Re: What to put in that arrow-bullet slot for non-archers?

#5 Post by Arcvasti »

If you have Psychometry, then you get some marginal benefit from putting a nature/psionic item in the ammo slot. No other non-archer class has any use for the things.

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: What to put in that arrow-bullet slot for non-archers?

#6 Post by Cathbald »

Arcvasti wrote:If you have Psychometry, then you get some marginal benefit from putting a nature/psionic item in the ammo slot. No other non-archer class has any use for the things.
cursed with TL10 defiling touch

anyone who unlocked stone alch and want to use gem portal
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: What to put in that arrow-bullet slot for non-archers?

#7 Post by Effigy »

I believe there is a glove tinker that use the ammo slot as well.

Nasrudith
Yeek
Posts: 14
Joined: Mon Jan 01, 2018 12:28 am

Re: What to put in that arrow-bullet slot for non-archers?

#8 Post by Nasrudith »

There is, the pun named Hand Cannon. I've heard it disparaged as not generally worth it but if one is desperate for emergency weaponry it might work.

Nakarai
Wayist
Posts: 24
Joined: Thu May 17, 2018 9:07 pm

Re: What to put in that arrow-bullet slot for non-archers?

#9 Post by Nakarai »

Snarvid wrote:I could go for some sweet hoopak action that would allow both melee and ranged attacks as needed, and maybe on a melee crit or kill would allow you to fire a ranged shot.
This sounds like a neat idea for another melee/ ranged hybrid character. Likely named: Ranger. The general idea would be that on ranged attacks you get free melee attacks within range 2, on melee attacks you get free ranged attacks. To clarify, this character would get alot of reach attacks for melee, range 2 being 2 tiles away from your character. This character would also start with Exotic Mastery (mostly because tridents and whips are reach weapons).

Since it is a Ranger, it also has potential for light magic casting ability as Rangers in games usually have some Clerical or Wizardly magic abilities. These will probably be locked trees though.

Post Reply