How good is Kruk Yeti?

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Coldbringer
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How good is Kruk Yeti?

#1 Post by Coldbringer »

In comparison to the other races I mean?

This was the one I had my first win with, in Embers on Nightmare as a Sawbutcher. And had an easy time beating Arena mode with a Yeti Brawler. Algid Rage freezing everything and the damage reduction passive, the aoe confuse/damage - I'd say all the racials are excellent. There isn't a big heal/shield or status removal racial, or a mobility skill, but with injections and tinkers giving so much flexibility I don't think that's too important.

So how would you say they stack up to the other races, and which classes do you think they work best with?
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."

Davion Fuxa
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Re: How good is Kruk Yeti?

#2 Post by Davion Fuxa »

I think the Whitehoof are hands down the strongest of the three races. With a 14 life rating, 50% silence immunity, and Death Charges you have a very strong race. The loss of Infusions is a bit of an annoyance but you have Medical Injector Implants which helps to mitigate problems, and if you are playing a Tinker Class you will be using a Steam Implant so there isn't a lot of room left for other inscriptions anyways.

Kruk Yeti is also pretty decent with its 13 life rating, Algrid Rage, and Thick Fur. They are generally good for any class really - especially if you can abuse Algrid Rage. There is nothing to dislike or hate about them.

Orcs are... not bad. There Racials could perhaps be stronger I think though.

Of course, this is all in comparison of just these races. If you are comparing them to the AoA races, then they are somewhat weaker all around compared to your Elves, Dwarves, Humans, and Ogre.
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ster
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Re: How good is Kruk Yeti?

#3 Post by ster »

Davion Fuxa wrote:I think the Whitehoof are hands down the strongest of the three races. With a 14 life rating, 50% silence immunity, and Death Charges you have a very strong race. The loss of Infusions is a bit of an annoyance but you have Medical Injector Implants which helps to mitigate problems, and if you are playing a Tinker Class you will be using a Steam Implant so there isn't a lot of room left for other inscriptions anyways.

Kruk Yeti is also pretty decent with its 13 life rating, Algrid Rage, and Thick Fur. They are generally good for any class really - especially if you can abuse Algrid Rage. There is nothing to dislike or hate about them.

Orcs are... not bad. There Racials could perhaps be stronger I think though.

Of course, this is all in comparison of just these races. If you are comparing them to the AoA races, then they are somewhat weaker all around compared to your Elves, Dwarves, Humans, and Ogre.
in no situation is an undead race remotely comparable to a living race and i don't understand the point of death momentum - 5/1/5/0 for just a 20% damage boost? The horrendous design of EoR makes it not matter since you will never be able to get good infusions, though.

Yeti is probably the strongest race but even they aren't stellar compared to maj'eyal races.
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Davion Fuxa
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Re: How good is Kruk Yeti?

#4 Post by Davion Fuxa »

Ahh, I can't say I fully understand Death Momentum - other then it being a heavy point investment, but it is a bit more useful then a 25% damage boost (5% damage * 5 Death Charges). You get some Movement Speed and some Flat Damage Resistance with it too - which can make it easier to get into position for initiating combat and to shrug off some damage. Lifeless Rush also let's you get full Death Charges in an instant whenever you need them too.

As you stated though, Infusions don't really matter as much in the EoR campaign; and they are primarily why Undead Races are worse off to begin with.
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Effigy
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Re: How good is Kruk Yeti?

#5 Post by Effigy »

I haven't played all of the EoR races, but Orc's talents just seem the most useful to me. Instant damage buff, passive mental cleanse, passive resist pen, and an instant heal that can remove multiple effects. Yeti and Whitehoof just didn't look that strong by comparison. Plus they have 12 life rating, which isn't bad. You can just go 1/1/1/1-5 in the racial tree and spend your generics on other things.

ster
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Re: How good is Kruk Yeti?

#6 Post by ster »

freeze is a really strong status and applying it on all your attacks makes enemies notably less able to damage you. the other 3 yeti racials are decent at 1 point too, i won't say no to a confuse AoE/resistance to the most common element/fairly significant healing (CON scaling sucks though).

re: whitehooves again, moving in combat is not very good unless it's a lot more tiles at once than 2, and flat DR is basically nonexistent against the main things that will kill you, so it's 11 generics for something worse than thalore's 1st generic (and comparable to orc's 1st), as well as trading away infusions
<Shibari> You're full of shit
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terri
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Re: How good is Kruk Yeti?

#7 Post by terri »

Thanks to an add-on i played this race on Aoa with 2 chars, one berserker and one marauder

What i can say, while they aren't shaloren all their racials are really good at one point, and imho are tankierthan some other races since they have some good life rating(along with a racial that gives you physical resistenza, hard to find on gear) and 2 buttons that might help you prevent damage against foes
On normal its a very forgiving race because you can just tap algid rage and the fourth racial to have an instant aoe freeze/confuse on most enemies letting you some turns for retreat if the situation is bad or tap that regen that you didnt preactivately casted before

Id rate em B tier imho

Coldbringer
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Re: How good is Kruk Yeti?

#8 Post by Coldbringer »

Hmm, consensus seems to be they are a tier below the master races of Shaloren and Ogre. But those two are getting a nerf in the next update I heard. See if that changes it.

So how about my second question, what classes do you think they work best with?
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Davion Fuxa
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Re: How good is Kruk Yeti?

#9 Post by Davion Fuxa »

To say it again - they are good with anything. However, if you want some specifics, they are best with any class that can hit multiple targets or can dish out a lot of damage. They are less useful on classes that do less damage and rely more on disables or other types of effects. IE, they are good with Archmage, Wyrmic, and Sawbutcher to give some examples - while less useful with a class like Rogue, Summoner, or Cursed.
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
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ster
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Re: How good is Kruk Yeti?

#10 Post by ster »

Coldbringer wrote:Hmm, consensus seems to be they are a tier below the master races of Shaloren and Ogre. But those two are getting a nerf in the next update I heard. See if that changes it.
no
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

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