Dumb medical injector question

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AlbinoAnaconda
Yeek
Posts: 14
Joined: Wed Jul 06, 2016 12:41 am

Dumb medical injector question

#1 Post by AlbinoAnaconda »

Are medical injectors with a lower cooldown mods desirable? I can understand wanting higher efficiency, but I'm confused which way the cooldown mod is going.

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Dumb medical injector question

#2 Post by Micbran »

Lower cooldown. 50% cooldown means it will have... 50% of the cooldown it would normally have.
A little bit of a starters guide written by yours truly here.

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: Dumb medical injector question

#3 Post by ghostbuster »

Cooldown reduction is very important, probably more than increased efficiency (for debuff removal, for instance). It reduces the cooldown of all your tinkers. Hence 50% CD reduction is more or less equivalent to have two medical injectors.

AlbinoAnaconda
Yeek
Posts: 14
Joined: Wed Jul 06, 2016 12:41 am

Re: Dumb medical injector question

#4 Post by AlbinoAnaconda »

Alright, high eff, low cool.

I hate it when a lower number is better for something... brings back memories of THAC0 era D&D...

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