Majestix wrote:Personally, I think you should just be less afraid to try things. Don't read build guides until you have tried a character and died with him a few times. Much more interesting to find out for yourself what the various skills do and how they work together than blindly follow a guide. Then, when you have experimented a bit, you can read a guide, or generally other peoples' thoughts.
Appreciate the suggestion but I'm not one to blindly charge into those kind of things when it comes to RPG's. I like to build characters that are powerful, always do my best in my current run and see if I can beat my previous records. I'd rather not fail over and over because of my lack of knowledge but thats what I find enjoyable at least, to each their own
Fael wrote:Archmage is probably the easiest. If you're playing Normal difficulty, you don't really have to worry about what you have unlocked -- you can do just fine without any of the special trees at all. In fact, I'd recommend spending your L10 and L20 class points buying extra inscription slots, rather than any of the specializations, even if you have them unlocked. As a new player, you'll get more benefit from extra healing infusions and maybe the Rune of Reflection than you would from any of the specialized talent trees. If you make it to L35, then you can mourn what you didn't have unlocked. In the meantime, bind Flame, Lightening, and Manathrust to hotkeys 2, 3, and 4 and you can just spam the 3 of them at 95+% of the monsters you meet. That's also the best way to rack up the million points of fire damage to unlock the fire specialization.
That said, my first really good character (i.e., the first to make it to the Far East) was a dwarf bulwark. As has already been noted, very forgiving.
All that said, since 3.0's come out, I'm extremely fond of Wyrmics. You can have always-on regen infusions, so you're not squishy like a mage; you're a good enough fighter that you can mindlessly run up and bash things most of the time, which is always handy for new players; and you've got great crowd control (even better than an Archmage), so you're not going to get swarmed. The only flaw is that you don't have anything that can do a huge amount of damage in a single round, so you'll have trouble with bosses that heal. But, even with that, my two best characters have been post-3.0 Wyrmics and they're the only class that I can get to the Far East pretty much every time I play one. Not sure how they'll fare against the final two bosses -- but you're a long way from needing to worry about that.
I really enjoyed my Wyrmic too but I think I picked up the wrong breaths, I had Ice/Corrosive and Lightning. If I were to do another run I think this time I'd swap Lightning out for Sand and possibly Ice for Fire in order to work towards the achievement. I also didn't realize how strong Natures Balance was until my last life so I'd rush that a lot quicker. How do you feel about Ice Armor and Ice Wall? I hear great things about Ice Wall but I had troubles getting out of Melee range with things in order to use it and recover from any panic attacks.
As for the Archmage I'm probably gonna put it on the back burner until I unlock Wildfire and try other classes in the mean time.
Davion Fuxa wrote:Best way to rack up Fire Damage is to play a character combination that you can somewhat survive, with that has some sort of fire based attack that you can use repititively over a game.
I forget how I got both of my unlocks at this point, but Wyrmics are perhaps a good way to go about it. If you can survive long enough for Fire Breath or if you like the use of Devouring Flames you can rock along with those talents towards the total - and with Ice Claw and Ice breath, HELLO Cryomancer too!
This makes me tempted to do another Wyrmic run with Fire Breath this time.
Davion Fuxa wrote:I'd probably recommend a Thalore Shadowblade; since I did a Let's Learn video series that is viewable on YouTube and for the most part it shouldn't be that out of date to go and view.
Let's Learn Tales of Maj'Eyal
Shadowblades have a fairly difficult start, but as you get going with them they seemingly become unstoppable. If viewing my playthrough, the only death in this run occurred towards the very end of the game.
I'll check it out now since I'm back at home, thanks.