What Class should I play?

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

Moderator: Moderator

Message
Author
xSeQueL
Wayist
Posts: 25
Joined: Sun Apr 26, 2015 6:00 pm

What Class should I play?

#1 Post by xSeQueL »

Hello everyone, simple, dumb question for you all. What class should I play? I've fairly new to ToME but I'm really enjoying it a lot and I'd like to have some classes recommended to me. Recommend a few as I don't have all the classes unlocked!

I've tried the following classes -

Archer - Didn't get far, only level 9 it was alright.
Summoner - Got to level 19, enjoyed it but I died because I'm still learning lol
Wyrmic - My most successful character yet, got to level 27 using breath attacks, learned a lot this playthrough and unlocked a lot!

I've wanted to try Archmage but I don't have Wildfire unlocked.

Also if anyone has a build or advice I can work off that would be super cool, unfortunately a lot of the Guides are outdated :(

terri
Cornac
Posts: 32
Joined: Fri Feb 27, 2015 8:31 am

Re: What Class should I play?

#2 Post by terri »

xSeQueL wrote:Hello everyone, simple, dumb question for you all. What class should I play? I've fairly new to ToME but I'm really enjoying it a lot and I'd like to have some classes recommended to me. Recommend a few as I don't have all the classes unlocked!

I've tried the following classes -

Archer - Didn't get far, only level 9 it was alright.
Summoner - Got to level 19, enjoyed it but I died because I'm still learning lol
Wyrmic - My most successful character yet, got to level 27 using breath attacks, learned a lot this playthrough and unlocked a lot!

I've wanted to try Archmage but I don't have Wildfire unlocked.

Also if anyone has a build or advice I can work off that would be super cool, unfortunately a lot of the Guides are outdated :(
well u can still play arcane archmage or lightining archmage (if you killed urkis in tempest peak)
the wildfire mage is more directed to higher difficulties rather than normal (or nightmare), so you can play the other 2 without problems imho
for a melee i suggest you to do this: thalore bulwark, and go antimage, doing this will teach you more things like the importance of equipement, infusions and category points imho, its harsh but helps in my opinion, and in normal bulwark is usually a forgiving character in terms of mistakes
reading the sign in zigur will give to your current and future character the possibility to betray the escort for alternative rewards if you havent visited the village yet :P
Last edited by terri on Fri May 01, 2015 9:54 am, edited 1 time in total.

Coldbringer
Archmage
Posts: 416
Joined: Mon Dec 15, 2014 10:08 pm

Re: What Class should I play?

#3 Post by Coldbringer »

I'd recommend either Reaver or Doombringer, two very powerful classes I've had good success with.

Both are hybrid melee/casters. You can focus on one playstyle over the other or do both (which I prefer).

Reaver is a dual wielder who casts diseases and blight spells.

Doombringer is a demonic champion who is best with 2handed weapons and casts fire & darkness spells.

Don't mind being evil? :twisted: :evil:
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."

Majestix
Halfling
Posts: 93
Joined: Thu Feb 05, 2015 5:00 pm

Re: What Class should I play?

#4 Post by Majestix »

When you unlock the temporal warden, play him! He is such great fun! He uses both dual a bow and dual weapons, and switches effortlessly between these two sets. He jumps between the mobs and dazes/blinds/confuses them like there is no tomorrow. Much more dynamic game play than a summoner, and ridiculously powerful.

xSeQueL
Wayist
Posts: 25
Joined: Sun Apr 26, 2015 6:00 pm

Re: What Class should I play?

#5 Post by xSeQueL »

Majestix wrote:When you unlock the temporal warden, play him! He is such great fun! He uses both dual a bow and dual weapons, and switches effortlessly between these two sets. He jumps between the mobs and dazes/blinds/confuses them like there is no tomorrow. Much more dynamic game play than a summoner, and ridiculously powerful.
I actually just unlocked Temporal Warden Ill look into it got any build advice?

Coldbringer wrote:I'd recommend either Reaver or Doombringer, two very powerful classes I've had good success with.

Both are hybrid melee/casters. You can focus on one playstyle over the other or do both (which I prefer).

Reaver is a dual wielder who casts diseases and blight spells.

Doombringer is a demonic champion who is best with 2handed weapons and casts fire & darkness spells.

Don't mind being evil? :twisted: :evil:
My friend played Doombringer and enjoyed it. Are Doombringers squishy? What kind of escapes do they get?
terri wrote:well u can still play arcane archmage or lightining archmage (if you killed urkis in tempest peak)
the wildfire mage is more directed to higher difficulties rather than normal (or nightmare), so you can play the other 2 without problems imho
for a melee i suggest you to do this: thalore bulwark, and go antimage, doing this will teach you more things like the importance of equipement, infusions and category points imho, its harsh but helps in my opinion, and in normal bulwark is usually a forgiving character in terms of mistakes
reading the sign in zigur will give to your current and future character the possibility to betray the escort for alternative rewards if you havent visited the village yet :P
Antimage was one of the first classes I wanted to make but was turned off because of how complex it seemed and the guides were outdated so I was fairly lost about the class. Im still learning but im imtimated trying classes I dont have a guide to follow.

Davion Fuxa
Sher'Tul
Posts: 1293
Joined: Wed May 22, 2013 2:39 am
Location: Halifax, Nova Scotia, Canada
Contact:

Re: What Class should I play?

#6 Post by Davion Fuxa »

I'd probably recommend a Thalore Shadowblade; since I did a Let's Learn video series that is viewable on YouTube and for the most part it shouldn't be that out of date to go and view.

Let's Learn Tales of Maj'Eyal

Shadowblades have a fairly difficult start, but as you get going with them they seemingly become unstoppable. If viewing my playthrough, the only death in this run occurred towards the very end of the game.
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
Inscription Guide - Version 1.7.4 Steam Guide
Let's Learn Tales of Maj'Eyal YouTube Playlist
Edited Escapades of Fay Willows Google Doc

Atarlost
Sher'Tul Godslayer
Posts: 1973
Joined: Sat Apr 26, 2003 7:38 pm
Location: GMT-8:00

Re: What Class should I play?

#7 Post by Atarlost »

terri wrote: well u can still play arcane archmage or lightining archmage (if you killed urkis in tempest peak)
the wildfire mage is more directed to higher difficulties rather than normal (or nightmare), so you can play the other 2 without problems imho
Arcane is functional, but has an important caveat. You need maxed spellcraft before casting any aether spells. That means you should be a cornac.

Lightning is not. Too much stuff is lightning immune before you can start getting Tempest high enough to overcome that and it's not a very good pair of trees anyways. Or rather a few specific lightning immune monsters can show up in large numbers in too many places. Like Derth, and you can get Old Forest levels where they appear spontaneously. And they aren't exactly rare in Daikara, though you can start to have resistance penetration by then. This is not a build for someone who's having trouble.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.

xSeQueL
Wayist
Posts: 25
Joined: Sun Apr 26, 2015 6:00 pm

Re: What Class should I play?

#8 Post by xSeQueL »

Atarlost wrote:
terri wrote: well u can still play arcane archmage or lightining archmage (if you killed urkis in tempest peak)
the wildfire mage is more directed to higher difficulties rather than normal (or nightmare), so you can play the other 2 without problems imho
Arcane is functional, but has an important caveat. You need maxed spellcraft before casting any aether spells. That means you should be a cornac.

Lightning is not. Too much stuff is lightning immune before you can start getting Tempest high enough to overcome that and it's not a very good pair of trees anyways. Or rather a few specific lightning immune monsters can show up in large numbers in too many places. Like Derth, and you can get Old Forest levels where they appear spontaneously. And they aren't exactly rare in Daikara, though you can start to have resistance penetration by then. This is not a build for someone who's having trouble.
Whats the best way to rack up 1mil fire damage?

Davion Fuxa
Sher'Tul
Posts: 1293
Joined: Wed May 22, 2013 2:39 am
Location: Halifax, Nova Scotia, Canada
Contact:

Re: What Class should I play?

#9 Post by Davion Fuxa »

Best way to rack up Fire Damage is to play a character combination that you can somewhat survive, with that has some sort of fire based attack that you can use repititively over a game.

I forget how I got both of my unlocks at this point, but Wyrmics are perhaps a good way to go about it. If you can survive long enough for Fire Breath or if you like the use of Devouring Flames you can rock along with those talents towards the total - and with Ice Claw and Ice breath, HELLO Cryomancer too!
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
Inscription Guide - Version 1.7.4 Steam Guide
Let's Learn Tales of Maj'Eyal YouTube Playlist
Edited Escapades of Fay Willows Google Doc

Fael
Higher
Posts: 72
Joined: Sat Jun 14, 2003 4:10 pm

Re: What Class should I play?

#10 Post by Fael »

Archmage is probably the easiest. If you're playing Normal difficulty, you don't really have to worry about what you have unlocked -- you can do just fine without any of the special trees at all. In fact, I'd recommend spending your L10 and L20 class points buying extra inscription slots, rather than any of the specializations, even if you have them unlocked. As a new player, you'll get more benefit from extra healing infusions and maybe the Rune of Reflection than you would from any of the specialized talent trees. If you make it to L35, then you can mourn what you didn't have unlocked. In the meantime, bind Flame, Lightening, and Manathrust to hotkeys 2, 3, and 4 and you can just spam the 3 of them at 95+% of the monsters you meet. That's also the best way to rack up the million points of fire damage to unlock the fire specialization.

That said, my first really good character (i.e., the first to make it to the Far East) was a dwarf bulwark. As has already been noted, very forgiving.

All that said, since 3.0's come out, I'm extremely fond of Wyrmics. You can have always-on regen infusions, so you're not squishy like a mage; you're a good enough fighter that you can mindlessly run up and bash things most of the time, which is always handy for new players; and you've got great crowd control (even better than an Archmage), so you're not going to get swarmed. The only flaw is that you don't have anything that can do a huge amount of damage in a single round, so you'll have trouble with bosses that heal. But, even with that, my two best characters have been post-3.0 Wyrmics and they're the only class that I can get to the Far East pretty much every time I play one. Not sure how they'll fare against the final two bosses -- but you're a long way from needing to worry about that.

Majestix
Halfling
Posts: 93
Joined: Thu Feb 05, 2015 5:00 pm

Re: What Class should I play?

#11 Post by Majestix »

Personally, I think you should just be less afraid to try things. Don't read build guides until you have tried a character and died with him a few times. Much more interesting to find out for yourself what the various skills do and how they work together than blindly follow a guide. Then, when you have experimented a bit, you can read a guide, or generally other peoples' thoughts.

xSeQueL
Wayist
Posts: 25
Joined: Sun Apr 26, 2015 6:00 pm

Re: What Class should I play?

#12 Post by xSeQueL »

Majestix wrote:Personally, I think you should just be less afraid to try things. Don't read build guides until you have tried a character and died with him a few times. Much more interesting to find out for yourself what the various skills do and how they work together than blindly follow a guide. Then, when you have experimented a bit, you can read a guide, or generally other peoples' thoughts.
Appreciate the suggestion but I'm not one to blindly charge into those kind of things when it comes to RPG's. I like to build characters that are powerful, always do my best in my current run and see if I can beat my previous records. I'd rather not fail over and over because of my lack of knowledge but thats what I find enjoyable at least, to each their own :mrgreen:
Fael wrote:Archmage is probably the easiest. If you're playing Normal difficulty, you don't really have to worry about what you have unlocked -- you can do just fine without any of the special trees at all. In fact, I'd recommend spending your L10 and L20 class points buying extra inscription slots, rather than any of the specializations, even if you have them unlocked. As a new player, you'll get more benefit from extra healing infusions and maybe the Rune of Reflection than you would from any of the specialized talent trees. If you make it to L35, then you can mourn what you didn't have unlocked. In the meantime, bind Flame, Lightening, and Manathrust to hotkeys 2, 3, and 4 and you can just spam the 3 of them at 95+% of the monsters you meet. That's also the best way to rack up the million points of fire damage to unlock the fire specialization.

That said, my first really good character (i.e., the first to make it to the Far East) was a dwarf bulwark. As has already been noted, very forgiving.

All that said, since 3.0's come out, I'm extremely fond of Wyrmics. You can have always-on regen infusions, so you're not squishy like a mage; you're a good enough fighter that you can mindlessly run up and bash things most of the time, which is always handy for new players; and you've got great crowd control (even better than an Archmage), so you're not going to get swarmed. The only flaw is that you don't have anything that can do a huge amount of damage in a single round, so you'll have trouble with bosses that heal. But, even with that, my two best characters have been post-3.0 Wyrmics and they're the only class that I can get to the Far East pretty much every time I play one. Not sure how they'll fare against the final two bosses -- but you're a long way from needing to worry about that.
I really enjoyed my Wyrmic too but I think I picked up the wrong breaths, I had Ice/Corrosive and Lightning. If I were to do another run I think this time I'd swap Lightning out for Sand and possibly Ice for Fire in order to work towards the achievement. I also didn't realize how strong Natures Balance was until my last life so I'd rush that a lot quicker. How do you feel about Ice Armor and Ice Wall? I hear great things about Ice Wall but I had troubles getting out of Melee range with things in order to use it and recover from any panic attacks.

As for the Archmage I'm probably gonna put it on the back burner until I unlock Wildfire and try other classes in the mean time.
Davion Fuxa wrote:Best way to rack up Fire Damage is to play a character combination that you can somewhat survive, with that has some sort of fire based attack that you can use repititively over a game.

I forget how I got both of my unlocks at this point, but Wyrmics are perhaps a good way to go about it. If you can survive long enough for Fire Breath or if you like the use of Devouring Flames you can rock along with those talents towards the total - and with Ice Claw and Ice breath, HELLO Cryomancer too!
This makes me tempted to do another Wyrmic run with Fire Breath this time.
Davion Fuxa wrote:I'd probably recommend a Thalore Shadowblade; since I did a Let's Learn video series that is viewable on YouTube and for the most part it shouldn't be that out of date to go and view.

Let's Learn Tales of Maj'Eyal

Shadowblades have a fairly difficult start, but as you get going with them they seemingly become unstoppable. If viewing my playthrough, the only death in this run occurred towards the very end of the game.
I'll check it out now since I'm back at home, thanks.

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: What Class should I play?

#13 Post by Micbran »

Brawler! Defeat the final bosses with the power of your... Fists! And feet. Unleash devastating combos and laugh as things die around you. Might be a little difficult to unlock and play... But it's probably one of my favorite weapon types, unarmed, as well as a combo point system to spice things up.
A little bit of a starters guide written by yours truly here.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: What Class should I play?

#14 Post by Radon26 »

(if you are suggesting brawler then...)
SUN PALADIN! impossibly durable, unimaginably powerful, and so easy to master!
cleave through your enemies with your bills tree trunk, render your enemies completely harmless with your shield shield and smite them with a single or sometimes double swing of power.
well, yes i know it is pretty much the last class you unlock, except for the doomed (and maybe the oozemancer, solipsist or reaver)(probably wont get the marauder ever) but its a really easy class to play. you just have to brandish a lot and bask in the light of your awesomeness.
(oh and btw, you wont get to wield both shield AND 2h, unless you are an ogre)

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: What Class should I play?

#15 Post by Micbran »

Are we just both advertising our favorite classes?
A little bit of a starters guide written by yours truly here.

Post Reply