how does the engine handle overlapping image?

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jedjed
Posts: 3
Joined: Sun Feb 22, 2015 12:47 pm

how does the engine handle overlapping image?

#1 Post by jedjed »

hello! i am currently creating paperdoll images for the game but they "need" to overlap to each other to hide some flaws.

Is there an image hierarchy on which goes first? to be specific, i am creating upper body, lower body, shoes, shield and weapons.

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: how does the engine handle overlapping image?

#2 Post by 0player »

Paperdoll handling is ToME-specific.

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