hello! i am currently creating paperdoll images for the game but they "need" to overlap to each other to hide some flaws.
Is there an image hierarchy on which goes first? to be specific, i am creating upper body, lower body, shoes, shield and weapons.
how does the engine handle overlapping image?
Moderator: Moderator
Re: how does the engine handle overlapping image?
Paperdoll handling is ToME-specific.