Effects on melee hit

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Sugary
Posts: 2
Joined: Sat Jan 18, 2014 3:13 am

Effects on melee hit

#1 Post by Sugary »

"15% to daze" and "slows global speed by 30%"
how do they work?
on every MY hit?
or when I'M hit?
do same effects stack from different items ie two "slows"?

Red
Uruivellas
Posts: 892
Joined: Sat Oct 04, 2014 8:03 pm

Re: Effects on melee hit

#2 Post by Red »

If it's "On melee hit", it's every time you hit the enemy.
If it's "When hit in melee", it's every time you get hit.
I don't know how different slows stack, but different effects will always stack.

And yes, this means abilities like Flurry that hit 12 times have 12 chances to daze and slow. Powerful builds use a lot of procs like that.
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Atarlost
Sher'Tul Godslayer
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Joined: Sat Apr 26, 2003 7:38 pm
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Re: Effects on melee hit

#3 Post by Atarlost »

What I want to know is what qualifies as a proc on hit for the purposes of the staff and shield accuracy bonuses. Burst on hit/crit doesn't seem to qualify. Percentage daze or blind or damage reduction don't do damage. I've never seen anything else on staves and most shields don't have anything either.
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