Hidden resources/bloom and sustains

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

Moderator: Moderator

Post Reply
Message
Author
shax
Posts: 2
Joined: Sun Dec 14, 2014 1:27 pm

Hidden resources/bloom and sustains

#1 Post by shax »

Sup, I just had a dumb question. Would Bloom or Hidden Resources(HR) negate the cost of sustains? I'm not asking about the most common sustains that simply reduce to maximum amount of resource X that you have to deal with. I'm asking about sustains like Forcefield that actively drain your resources per turn.

Also, Bloom and HR have a strange wording difference. Bloom states "active talents" while HR just says "talents". could this mean that there are some talents where HR works but Bloom wouldn't?

Are prodigies categorised as something other then talents? IE could HR or Bloom work on prodigies?

Welp that was three dumb questions, not one.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Hidden resources/bloom and sustains

#2 Post by HousePet »

I don't think it stops resource drains, just the costs for activating a talent.

There is no difference between Hidden Resources and Bloom.

None of the prodigies have a resource cost.
My feedback meter decays into coding. Give me feedback and I make mods.

shax
Posts: 2
Joined: Sun Dec 14, 2014 1:27 pm

Re: Hidden resources/bloom and sustains

#3 Post by shax »

Huh, I just kinda assumed some prodigies would have a resource cost. Coincidentally the only prodigy that DOES have a resource cost is a sustain that actively drains stamina: Never stop running.

Draining sustains tend to be very powerful so I guess it makes sense why it wouldn't work.

Post Reply