Saves and resistances

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Omega Blue
Thalore
Posts: 190
Joined: Sun Oct 31, 2010 2:50 pm

Saves and resistances

#1 Post by Omega Blue »

Eh, I think I have been away for far too long, now I have completely forgotten how saves and resistances work. :oops: Could somebody give me a quick recap? Thanks!

Danton
Halfling
Posts: 95
Joined: Tue May 21, 2013 4:45 am

Re: Saves and resistances

#2 Post by Danton »

Per http://te4.org/wiki/Saves_and_To-Hit

50% + (attack - defence)*2.5% is the chance for something to land, where "attack" and "defence" are the relevant stats for that ability (mindpower vs. spell save or whatever). The damaging part of spells/psionics/poison spit/etc. always hits (unless the target moves out of the way). "Defence" also reduces debuff duration by 5% per point it is over "attack".

Resists are just pure damage reduction. Specific resist and all resist stack multiplicatively, but won't effectively take you above, say, your 75% max fire resist. Affinity (healing from damage) is counted before resists, and applies after you take damage, so it doesn't grant total immunity. Resistance penetration of 10% effectively reduces target resists to (0.9 * resist), not (resist - 0.1).

I think that's most of it.

cctobias
Wyrmic
Posts: 267
Joined: Sun Aug 24, 2014 11:37 pm

Re: Saves and resistances

#3 Post by cctobias »

Res all is multiplicative with normal resistance.

A few things can raise your resistance cap; true grit, being a lich, rare egos. Note that true grit will give less res cap the more res cap you currently have.

A few things can seriously reduce resistance:
-spellshock
-curse of vulnerability

Spellshock is based on saves when you get hit by a spell with high spell power and you have low spell saves you can get spellshock.

Due to spellshock being rather common when things have high spell power and the possibility of high penetration I would not reccomend relying overly much on resistance in higher difficulties. I have seen rares/uniques with 90+% res penetration on madness. That is the extreme but even 50% res penetration is a huge damage increase when you have 70% res as the closer the res gets to 100% the greater each 1% contributes to time to live.

Also armor is figured before most everything and will work well with resist, it will reduce base damage before a dam multiplier and then res would multiply the final down again.

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