Is there a way to define macros?
Moderator: Moderator
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- Low Yeek
- Posts: 9
- Joined: Mon Jan 27, 2014 9:05 pm
Is there a way to define macros?
Is it possible to bind, for example, a sequence such as [Shift-1], [Shift-Keypad2], [Enter] to a single key?
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- Uruivellas
- Posts: 762
- Joined: Sun Nov 03, 2013 12:14 am
Re: Is there a way to define macros?
I know there's a way to change keybindings... As for (more) complex commands like that... I don't think so. At the very least, I've never tried.
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- Keeper
- Posts: 1546
- Joined: Tue Aug 12, 2003 3:08 pm
- Location: The edge of the Abyss
Re: Is there a way to define macros?
Unless you've got a keyboard with G-keys or some other way to bind keys outside of the game, I don't think you can do that.
And it was such a good idea...
Re: Is there a way to define macros?
Autohotkey to the rescue. www.autohotkey.com
Assuming you are using Windows and are comfortable with some simple scripting (comes with some examples).
You can make it trigger the macro only if the program running is "t-engine.exe"
Assuming you are using Windows and are comfortable with some simple scripting (comes with some examples).
You can make it trigger the macro only if the program running is "t-engine.exe"
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- Halfling
- Posts: 103
- Joined: Wed Dec 04, 2013 11:49 pm
Re: Is there a way to define macros?
great tool thx. for some classes this will be a huge help (like temp warden the buffmachine)