Is there a way to define macros?

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Sebastian_ToME
Low Yeek
Posts: 9
Joined: Mon Jan 27, 2014 9:05 pm

Is there a way to define macros?

#1 Post by Sebastian_ToME »

Is it possible to bind, for example, a sequence such as [Shift-1], [Shift-Keypad2], [Enter] to a single key?

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Is there a way to define macros?

#2 Post by The Revanchist »

I know there's a way to change keybindings... As for (more) complex commands like that... I don't think so. At the very least, I've never tried.

Xandor Tik'Roth
Keeper
Posts: 1546
Joined: Tue Aug 12, 2003 3:08 pm
Location: The edge of the Abyss

Re: Is there a way to define macros?

#3 Post by Xandor Tik'Roth »

Unless you've got a keyboard with G-keys or some other way to bind keys outside of the game, I don't think you can do that.
And it was such a good idea...

Lerceon
Yeek
Posts: 12
Joined: Tue Dec 31, 2013 10:43 am

Re: Is there a way to define macros?

#4 Post by Lerceon »

Autohotkey to the rescue. www.autohotkey.com

Assuming you are using Windows and are comfortable with some simple scripting (comes with some examples).
You can make it trigger the macro only if the program running is "t-engine.exe"

Tharsonius
Halfling
Posts: 103
Joined: Wed Dec 04, 2013 11:49 pm

Re: Is there a way to define macros?

#5 Post by Tharsonius »

great tool thx. for some classes this will be a huge help (like temp warden the buffmachine)

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