Spell Failure (Class Spoiler)

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

Moderator: Moderator

Post Reply
Message
Author
Spleenling
Higher
Posts: 45
Joined: Mon Jan 20, 2014 6:44 am

Spell Failure (Class Spoiler)

#1 Post by Spleenling »

Just unlocked Temporal Warden and started playing it and all my teleport spell fissile despite my Paradox being 75 (From Fold Weapon) and failure rate 0%

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Spell Failure (Class Spoiler)

#2 Post by jenx »

Spleenling wrote:Just unlocked Temporal Warden and started playing it and all my teleport spell fissile despite my Paradox being 75 (From Fold Weapon) and failure rate 0%
R u wearing anti-magic equipment per chance?
MADNESS rocks

Faeryan
Sher'Tul
Posts: 1308
Joined: Wed Jan 07, 2004 5:01 pm
Location: Finland

Re: Spell Failure (Class Spoiler)

#3 Post by Faeryan »

Does it specifically say the spell fizzles? Anti magic disruption should give a different message.

I used to get this fizzle thing on assorted levels a while back. Now just few days ago I got another and remember noticing what caused it, but now that I think back on it I can't remember what it was.
Stronk is a potent combatant with a terrifying appearance.

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: Spell Failure (Class Spoiler)

#4 Post by Marson »

The level has to be bigger than the teleport's minimum (~15?), correct? I think teleport auto-fails in most vaults, ambushes, etc., due to their small size.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Spell Failure (Class Spoiler)

#5 Post by Crim, The Red Thunder »

Ambushes, yes. And while vaults are anti-teleport (stopping short range ones) an actual teleport (from spell or rune) carries you far enough to land OUTSIDE the vault, which is valid. Dimensional step though, will fail in vaults. Which is bad.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Spleenling
Higher
Posts: 45
Joined: Mon Jan 20, 2014 6:44 am

Re: Spell Failure (Class Spoiler)

#6 Post by Spleenling »

Yeah I was next to a Vault and did not know they were Anti-Teleport

Edit: Seem like I can still cast Spells that teleport Monsters away from me

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Spell Failure (Class Spoiler)

#7 Post by Crim, The Red Thunder »

AS long as they can land OUTSIDE the no-teleport zone, yes.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Post Reply