Spell Failure (Class Spoiler)
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Spell Failure (Class Spoiler)
Just unlocked Temporal Warden and started playing it and all my teleport spell fissile despite my Paradox being 75 (From Fold Weapon) and failure rate 0%
Re: Spell Failure (Class Spoiler)
R u wearing anti-magic equipment per chance?Spleenling wrote:Just unlocked Temporal Warden and started playing it and all my teleport spell fissile despite my Paradox being 75 (From Fold Weapon) and failure rate 0%
MADNESS rocks
Re: Spell Failure (Class Spoiler)
Does it specifically say the spell fizzles? Anti magic disruption should give a different message.
I used to get this fizzle thing on assorted levels a while back. Now just few days ago I got another and remember noticing what caused it, but now that I think back on it I can't remember what it was.
I used to get this fizzle thing on assorted levels a while back. Now just few days ago I got another and remember noticing what caused it, but now that I think back on it I can't remember what it was.
Stronk is a potent combatant with a terrifying appearance.
Re: Spell Failure (Class Spoiler)
The level has to be bigger than the teleport's minimum (~15?), correct? I think teleport auto-fails in most vaults, ambushes, etc., due to their small size.
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- Sher'Tul Godslayer
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- Location: Nahgharash
Re: Spell Failure (Class Spoiler)
Ambushes, yes. And while vaults are anti-teleport (stopping short range ones) an actual teleport (from spell or rune) carries you far enough to land OUTSIDE the vault, which is valid. Dimensional step though, will fail in vaults. Which is bad.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
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Re: Spell Failure (Class Spoiler)
Yeah I was next to a Vault and did not know they were Anti-Teleport
Edit: Seem like I can still cast Spells that teleport Monsters away from me
Edit: Seem like I can still cast Spells that teleport Monsters away from me
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Spell Failure (Class Spoiler)
AS long as they can land OUTSIDE the no-teleport zone, yes.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.