Undeads and Zigur

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

Moderator: Moderator

Post Reply
Message
Author
Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Undeads and Zigur

#1 Post by Mankeli »

I can't find Zigur when playing undeads, right?

Thought about playing a skeleton mindslayer for ultimate shielding (bone armour + mindslayer shields) but I don't think I'll go that route if psi-blades are not quaranteed for undeads.

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: Undeads and Zigur

#2 Post by ghostbuster »

Undeads are inherently magic characters and thus cannot be antimagic.
I also think that they cannot gain any wild gift talents and thus will not have psiblade.

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: Undeads and Zigur

#3 Post by Mankeli »

Too bad.

Well, it was a fun idea while it lasted :lol:

adamn
Halfling
Posts: 86
Joined: Sun Aug 04, 2013 9:26 pm

Re: Undeads and Zigur

#4 Post by adamn »

To expand on ghostbuster's answer:
Undead start with runes inscribed on them. Runes count as spells. Any character with a spell cannot find Zigur. Thus Undead, Shaloren, anyone else with a rune, and magical classes all cannot find Zigur.

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Undeads and Zigur

#5 Post by stinkstink »

It just checks whether you're undead or have an arcane resource pool when you first enter the world map.

Code: Select all

if not game.player:knowTalent(game.player.T_MANA_POOL) and not game.player:knowTalent(game.player.T_VIM_POOL) and not game.player:knowTalent(game.player.T_VIM_POOL) and not game.player:knowTalent(game.player.T_NEGATIVE_POOL) and not game.player:knowTalent(game.player.T_POSITIVE_POOL) and not game.player:knowTalent(game.player.T_PARADOX_POOL) and not game.player:attr("undead") then defineTile('zigur', "TOWN_ZIGUR") else quickEntity('zigur', ')') end

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: Undeads and Zigur

#6 Post by Mankeli »

Wasn't aware that runes count too, thanks.

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Undeads and Zigur

#7 Post by stinkstink »

They don't. Having runes will prevent you from betraying escorts to Zigur, but not from going there.

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: Undeads and Zigur

#8 Post by Mewtarthio »

The same thing's true for Shaloren racials, by the way. The rule is that if you have any spells (include runes and Shalore racials) when you meet an escort, you can't betray them, while if you have any arcane resource bar when you first enter the world map, you can't get to Zigur. And undeath locks you out of everything remotely related to antimagic.

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: Undeads and Zigur

#9 Post by Mankeli »

Ok, thanks!

Post Reply