Dumb questions thread

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

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Velorien
Archmage
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Re: Dumb questions thread

#751 Post by Velorien »

lukep wrote:
yabluchko wrote:How do saving throws work? Are they simply compared with power of attack, or it is more complex?
It is compared to the attack power, with a difference of 10 points meaning 100% or 0% chance of applying. For example, an enemy with 35 physical power could land a stunning blow 100% of the time against a target with 25 physical save, 50% of the time with 35% save, and 0% of the time with 45 save.

Accuracy and defense checks are similar, but it's a 20 point difference for those.
Actually, Torokasi on the IRC channel checked the code, and apparently these days it's a 20 point difference for everything.

Grey
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Re: Dumb questions thread

#752 Post by Grey »

Slime damage does nature damage whilst also slowing the enemy. It's a very powerful and useful effect on a weapon or missile.
http://www.gamesofgrey.com - My own T-Engine games!
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nate
Wyrmic
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Re: Dumb questions thread

#753 Post by nate »

How do I create an online login? There's no "register" option; typing in a name and password without an account gives me "check your login info" messagebox.

Is this something you need to donate to be able to do? I want to donate, although if I can't login to take advantage of that donation, I'm a little less excited about it.
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

fwoop
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Re: Dumb questions thread

#754 Post by fwoop »

So I have a problem where as the game moves on, I have so many abilities in my bar that it takes up a lot of space, obscuring enemies a lot. Is there a way to make it so the screen centers on my character even when he's at the edge of the game map, and/or a way to make the bar partially transparent?

Hunter
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Re: Dumb questions thread

#755 Post by Hunter »

nate wrote:How do I create an online login? There's no "register" option; typing in a name and password without an account gives me "check your login info" messagebox.

Is this something you need to donate to be able to do? I want to donate, although if I can't login to take advantage of that donation, I'm a little less excited about it.

http://te4.org/

On the right-hand side, there's a "Create new account" link. You can log in then, so long as you're connected to the net.

Velorien
Archmage
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Re: Dumb questions thread

#756 Post by Velorien »

fwoop wrote:So I have a problem where as the game moves on, I have so many abilities in my bar that it takes up a lot of space, obscuring enemies a lot. Is there a way to make it so the screen centers on my character even when he's at the edge of the game map, and/or a way to make the bar partially transparent?
There's a button to toggle the UI on and off (check Key Bindings). It's not a great solution, but it's the only one I can think of.

nate
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Re: Dumb questions thread

#757 Post by nate »

Hunter wrote: On the right-hand side, there's a "Create new account" link. You can log in then, so long as you're connected to the net.
Thank you!
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

Velorien
Archmage
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Re: Dumb questions thread

#758 Post by Velorien »

What are the effects, pros and cons of high/low global speed?

I'm currently playing a Solipsist nuke with a slight global speed bonus, and as far as I can tell, all it means it extra turns of standing around not being able to do anything because my abilities are taking longer to cool down. What am I missing?

Also, do you get a global speed bonus from having green rather than yellow encumbrance? If not, what effect does it have?

Frumple
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Re: Dumb questions thread

#759 Post by Frumple »

Encumbrance color's just a visual cue you're getting close to max. There's no mechanical change because of it.

There is no con to high global speed. The effects of high global are getting to act more often than things with lower global speed. What you're experiencing in a sort of time dilation effect, amusingly enough. Your talents aren't cooling down any slower, you're just getting to act more before a turn ticks over. If you had more active abilities, you'd be able to use more before the enemy (providing they have a lower global speed, anyway) gets to act. Low global speed's the opposite. You end acting less per turn than normal -- which may mean it occasionally takes multiple turns to perform a single action, allow enemies to double [or worse] move on you.

Global speed is one of the holy grail stats, t'be honest. If you can get more without sacrificing too much, you want more. Period.

In any case, give the forum a search for speed at some point. There's some more detailed explanations of the speed system running around. It's actually not terribly complicated, but it does often seem somewhat obtuse when you're initially getting familiar with T4.

greycat
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Re: Dumb questions thread

#760 Post by greycat »

The most confusing thing about how speed is indicated in ToME is that it's inconsistent.

Short summary: you accumulate energy per internal game clock tick, and when your energy reaches the threshold level, you get to act.

Global speed: you want a high percent. The global speed indicated by the game is how much energy you gain per tick, so it'll take you fewer ticks before you're ready to act.

Weapon attack speed: you want a low percent. The speed shown on a weapon is how much energy you expend to attack with this weapon. The less you spend, the fewer ticks it will take you to get back up to the threshold where you can act again.

Omega Blue
Thalore
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Re: Dumb questions thread

#761 Post by Omega Blue »

Hunter wrote:
nate wrote:How do I create an online login? There's no "register" option; typing in a name and password without an account gives me "check your login info" messagebox.

Is this something you need to donate to be able to do? I want to donate, although if I can't login to take advantage of that donation, I'm a little less excited about it.

http://te4.org/

On the right-hand side, there's a "Create new account" link. You can log in then, so long as you're connected to the net.
Apparently that account is separate from the forum one...

Omega Blue
Thalore
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Re: Dumb questions thread

#762 Post by Omega Blue »

Is there a way to group inscriptions/runes by type? e.g. wild, teleportation, regeneration, etc.

Hunter
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Re: Dumb questions thread

#763 Post by Hunter »

Omega Blue wrote:Is there a way to group inscriptions/runes by type? e.g. wild, teleportation, regeneration, etc.
Where? In your menu, everything is done by type (infusions, then inscriptions), then alphabetically. So a sneak's teleport rune will come before a wizard's regeneration one despite the fact that regeneration comes before teleport ("r" before "t") because the class name is first in the item name ("S" before "W".) On the toolbar, you can right-click, hold down, and move the icon around, or you can just go to "m" and assign the hotkeys so the similar types are adjacent to each other.

Hunter
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Re: Dumb questions thread

#764 Post by Hunter »

Omega Blue wrote:
Hunter wrote:
nate wrote:How do I create an online login? There's no "register" option; typing in a name and password without an account gives me "check your login info" messagebox.

Is this something you need to donate to be able to do? I want to donate, although if I can't login to take advantage of that donation, I'm a little less excited about it.

http://te4.org/

On the right-hand side, there's a "Create new account" link. You can log in then, so long as you're connected to the net.
Apparently that account is separate from the forum one...
It is. My forum account is much older than my game account, for instance. The forum accounts date back to a time well before ToME was doing anything online in-game.

Omega Blue
Thalore
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Re: Dumb questions thread

#765 Post by Omega Blue »

Hunter wrote:
Omega Blue wrote:Is there a way to group inscriptions/runes by type? e.g. wild, teleportation, regeneration, etc.
Where? In your menu, everything is done by type (infusions, then inscriptions), then alphabetically. So a sneak's teleport rune will come before a wizard's regeneration one despite the fact that regeneration comes before teleport ("r" before "t") because the class name is first in the item name ("S" before "W".) On the toolbar, you can right-click, hold down, and move the icon around, or you can just go to "m" and assign the hotkeys so the similar types are adjacent to each other.
I am wondering if there is a way to group, say, all regeneration infusions, so I can compare all of them at once, regardless whether they are regular, wizard's, sneak's, etc.

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