Dumb questions thread

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

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DarthImbreedous
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Re: Dumb questions thread

#346 Post by DarthImbreedous »

Addenum: my new summon/frost necro is thriving far better than summon/shadows used to, curiously.

ddeuts1
Wayist
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Re: Dumb questions thread

#347 Post by ddeuts1 »

Hi all -- my character, a level 12 Necromancer, suddenly has a light radius of zero. I took all my stuff off to make sure I'm not wearing any kind of sneakthief item or anything, and even after I wield my lantern the character sheet still it says zero light radius with a 13 vision range. Am I cursed or something?

Thanks!

David

darkgod
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Re: Dumb questions thread

#348 Post by darkgod »

Check your bags, uyou might have picked up a new artifact .. an egg
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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ddeuts1
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Re: Dumb questions thread

#349 Post by ddeuts1 »

Gaaaah! I like that egg sack thingy. Thanks.

Strongpoint
Wyrmic
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Re: Dumb questions thread

#350 Post by Strongpoint »

Is there are any way to start a new character without autospending stat points for starting equipment?

aenri
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Re: Dumb questions thread

#351 Post by aenri »

Strongpoint wrote:Is there are any way to start a new character without autospending stat points for starting equipment?
I believe there is checkbox for it in game options.

DarthImbreedous
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Re: Dumb questions thread

#352 Post by DarthImbreedous »

Does investing more points in a hex (eg: pacification hex) make it less likely to be shrugged off?

phantomglider
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Re: Dumb questions thread

#353 Post by phantomglider »

No, as far as I am aware all status effects only check the relevant power and the relevant save. (In Hexes' case, spellpower and spell save, respectively)
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

PureQuestion
Master Artificer
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Re: Dumb questions thread

#354 Post by PureQuestion »

phantomglider wrote:No, as far as I am aware all status effects only check the relevant power and the relevant save. (In Hexes' case, spellpower and spell save, respectively)
It's mental save, for hexes, actually.

bob1980
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Re: Dumb questions thread

#355 Post by bob1980 »

What problem(s) would cause me to have the last several versions of TOME never get past 0% on the loading page? (the one with the knight in black armor and the rather buxom woman?) The older versions work fine for me. I can run version 31, but not 37, 38, 39. I'm not sure about the ones in between. I'm currently downloading version 40.

Grey
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Re: Dumb questions thread

#356 Post by Grey »

Might be an SDL issue. B41 should fix it - please be patient and stick to older versions that work for now (unless you want to try compiling the SVN).
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DarthImbreedous
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Re: Dumb questions thread

#357 Post by DarthImbreedous »

Is there any bug with Ice Claw? It seems to miss most of the time

Edit: While we are at it: how much of a good idea are mindstars with Wyrmics?

phantomglider
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Re: Dumb questions thread

#358 Post by phantomglider »

That's just typical Wyrmic accuracy problems, with a dash of confirmation bias. If you want your melee attacks (including melee-based talents like Ice Claw) to hit more often, put more points in Combat Accuracy.

EDIT: You could do some kind of antimagic Mindstar Mastery Wyrmic build, but it probably would take a long time to get good and not be that great even once you get there. Ice Claw etc. want high damage weapons, which Mindstars emphatically are not, and not a lot of their stuff runs very strongly off of Mindpower. Even the breaths are Physical Power.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

Sirrocco
Sher'Tul
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Re: Dumb questions thread

#359 Post by Sirrocco »

Do mindstars not run off of standard dex accuracy, then?

Also, what's up with this whole mindstar set thing?

phantomglider
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Re: Dumb questions thread

#360 Post by phantomglider »

Mindstars work on standard accuracy right now, but next beta they will use an alternate accuracy formula that replaces Dex with Wil.

Mindstar sets mostly work like other sets. You have two, both are in the same set, wield them both, they both get a bonus. Most of the paired names are fairly similar: caller's and summoner's, wrathful and hateful, etcetera. The special parts are "resonating" and "harmonious" mindstars, which can pair with any psionic or natural greater mindstar ego, respectively, and "drake's" mindstars, which can pair with any of the elemental greater egos (of sand, of frost, etc.) To use these, equip the mindstar you want to pair with in one hand, the variable-set mindstar in the other hand, and use the variable mindstar. You should be able to choose the first mindstar, which will make them work as a set.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

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