Steamguns and Technique/Munitions
Moderator: Moderator
Steamguns and Technique/Munitions
Does Technique/Munitions work for Steamguns if you set up an adventurer that can use both? It doesn't seem immediately obvious whether it's one or the other.
Re: Steamguns and Technique/Munitions
Near as I can tell from a quick glance at the code, the munitions stuff is universal. Looks like it'll work with steamguns, slings, whatever. I'm pretty trash at reading the code, though, so checking anyway would probably be a good idea, heh.
Re: Steamguns and Technique/Munitions
It does work on steamguns, but it's less useful than it might be, especially for the instant classic psyshot+TK-steamgun builds. Munitions works fine, but it only works once per round. Actually, finding trees that will add damage/effects to all four hits is kind of tricky. As far as I can see, it's basically limited to temporal combat, poisons, and undead dragon.
-
- Archmage
- Posts: 318
- Joined: Fri Oct 09, 2015 2:27 pm
Re: Steamguns and Technique/Munitions
I somewhat wonder about how Munitions can be used. Incendary definitely has some Adventurer use I think. It feels like it was also made for a class that has more Fire talents sometimes, namely in Explosive Shot and Alloyed Munitions.
Re: Steamguns and Technique/Munitions
Mental Tyranny + Punishments is, I think, universal. Certainly it works on all Psyshot effects (as well as Incendiary Groove's floor fire).Sirrocco wrote:It does work on steamguns, but it's less useful than it might be, especially for the instant classic psyshot+TK-steamgun builds. Munitions works fine, but it only works once per round. Actually, finding trees that will add damage/effects to all four hits is kind of tricky. As far as I can see, it's basically limited to temporal combat, poisons, and undead dragon.