
I never tried making any builds of my own before and my knowledge is limited to following other people's guides and playing the game based around other builds. So what I put down here is probably bad, but I'd like to know what other people think about the idea of brawling adventurers.
First, here's the build I had in mind:
Class Talents
Technique / Pugilism
5/5/5/5
Can't be a brawler adventurer without this. From playing and reading about brawlers myself it seemed that they could be effective without relying on their combo points system. All the skills in pugilism seemed to be what made brawlers strong, but I'm not sure if maxing this tree is a good idea or could be better spent in a different category.
Technique / Unarmed Training
5/0/0/0
Only for unarmed mastery to make our fists actually do damage and support pugilism
Cunning / Stealth
5/5/1/5
The other tree involved in the core of this idea. I figured a stealth brawler could play very similar to a rogue (flurry = flurry of fists). And with different talent procs available on ego gloves it could be more interesting.
Psionic / Absorption
5/5/5/5
I thought this would be one of the best Psi support options for a brawler. But I'm also not sure if it's necessary if I'm running stealth in the same build anyways, and vice versa.
Psionic / Psi-fighting
1/5/0/0
Augmentation boosts Strength and Dexterity using Willpower and Cunning which are the stats I plan to max. Gloves use STR, DEX and CUN as damage modifiers, so I felt I could build CUN first for the stealth tree, then have augmentation to boost the dex necessary for getting pugilism skills.
General Skills
Combat / Training
5/0/0-5/0/0
Because thick skin is important along with CON I guess. Combat accuracy is a consideration too, I think.
Cunning / Scoundrel
1/1/5/0
It gives an mobility option without breaking our stealth. Important, I think. The sustain is a nice bonus too, I believe.
Technique / Conditioning
5/1/5/0
I think this is a good defensive tree for melee classes and may work well with absorption for protection, using this tree and recovery.
Psionic / Feedback
1/5/1/5
Another supportive recovery tree. Maybe I have too much support/defensive trees?
Psionic / Mentalism
1/1/1/1
I uh...couldn't think of anything else to spend generic points on, but this gives the ability to clear mental debuffs, immunize against them as well as go invisible+through walls, which I thought would work well with stealth and goes along with the Psychic Brawler mindset.
There are other things I hadn't completely thought through yet, such as prodigies should I get far enough (but probably Flexible Combat and Mental Tyranny).
Primary stats would be Cunning > Willpower = Dexterity => Constitution. The idea was to build Cunning up first to get Stealth up and running. But after I reached the point where Cunning would keep hitting the ceiling, the options were to put the extra points into Willpower to build up the absorption shield to at least level 2 each, or dexterity to build up pugilism talents for offense. It seemed this idea would end up with me relying on stat boosts from equipment a lot.
In the end, I wanted to max Cunning and Willpower, and only getting enough Dexterity (with equipment) to get all the pugilism talents to level 5 (requires 44 dex) before dumping the rest into Constitution.
Next I put it into practice (Normal difficulty). Here's what I did shortly after birthing my character:
I put 2 points into Dexterity first to get access to level 2 double strike, and from here on out I planned to dump all my stats into Cunning.
I got these unlocked trees and talents first:
Technique / Pugilism
2/0/0/0
Cunning / Stealth
1/0/0/0
Psionic / Absorption
1/0/0/0
Technique / Unarmed Training
0/0/0/0
Cunning / Scoundrel
1/0/0/0
Psionic / Feedback
1/0/0/0
Technique / Conditioning
1/0/0/0
From then on building Cunning to get stealth related skills (and unarmed mastery) up would be first priority.
I played as a Cornac so I started in Trollmire. It wasn't so bad at all, I didn't run into any unexpected elites or uniques and was able to take down the boss without trouble. I avoided Bill of course. Then I went to Norgos, all was fine until the last level I encountered 2 psionic rares, one mindlashing Bear and other a snake with kinetic shield. They double teamed me and I ended up dying. It seemed like it would be possible for it to get off the ground (probably not on Nightmare though...).
At this point I thought that while testing builds and stuff, it would be a good idea to consult the community as well to get their thoughts and ideas on my silly plans. This isn't really a super serious build or anything, just wanted to share my ideas and maybe discuss different adventurer theories (involving punching).