Okok111's Adventurer Class Shop.

Builds, theorycraft, ... for all adventurer builds

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Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Okok111's Adventurer Class Shop.

#16 Post by Crim, The Red Thunder »

Being able to use templates to avoid having ALL THOSE TALENTS LOADED AND THEIR LAG WITH THEM would be amazing. We'd praise you forever if you could swing that.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Okok111's Adventurer Class Shop.

#17 Post by HousePet »

Could start adventurers off with no known categories, and then give them an ability that opens a dialogue for selecting what categories to add/remove.
That would clean up all the lag with levelling up.
My feedback meter decays into coding. Give me feedback and I make mods.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Okok111's Adventurer Class Shop.

#18 Post by Crim, The Red Thunder »

This would actually be a VERY good idea. How easy would it be to code it into an addon form for testing? If nothing else, gives us an interim solution until DarkGod comes up with a better one.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Okok111's Adventurer Class Shop.

#19 Post by HousePet »

Should be pretty easy to do.
Unfortunately, I don't have time to do it over the next two weeks. :/
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Okok111's Adventurer Class Shop.

#20 Post by HousePet »

It was pretty easy to do, and I've done it: http://forums.te4.org/viewtopic.php?f=50&t=39091
My feedback meter decays into coding. Give me feedback and I make mods.

MalReynolds
Halfling
Posts: 98
Joined: Thu Aug 08, 2013 3:02 am

Re: Okok111's Adventurer Class Shop.

#21 Post by MalReynolds »

TIL HousePet gives accurate estimates of when he can do something and follows through. :)

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