So I'm cooking together an adventurer build. Primary spellpower, but I'm still considering what to do for damage.
The basic idea at its core is Aegis-Energy, to use Energy's epic defenses and Aegis's insane shield power-ups to make them even better. I need suggestions on what to use for damage/cc, though; splash over to physical or mind? Go mana or paradox? What trees do you guys suggest?
And does Aegis's shield bonus thing actually strengthen Energy perks, or am I just being an idiot here?
Adventurer build help
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- Sher'Tul Godslayer
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Re: Adventurer build help
Chrono / Energy does not interact with Spell / Aegis at all.
What you can do is go Chrono / Energy + Wild / Antimagic (and yes this does not prohibit magic use !!!) + Psi / Absorption + Psi / Solipsism ... and then top it off with Spell / Fire + Spell / Wildfire + Wild / Harmony (when it unlocks itself).
Throw on Wild / Fungus or Cursed / Gloom if you find spare points.
What you can do is go Chrono / Energy + Wild / Antimagic (and yes this does not prohibit magic use !!!) + Psi / Absorption + Psi / Solipsism ... and then top it off with Spell / Fire + Spell / Wildfire + Wild / Harmony (when it unlocks itself).
Throw on Wild / Fungus or Cursed / Gloom if you find spare points.
Re: Adventurer build help
Man, I dun goofed.
So burn everything for damage? Any suggestions for a side palette for damage?
E: How should I push this for mindpower/spellpower? Arcane Combat for willpower -> spellpower maybe? What stats do you recc?
So burn everything for damage? Any suggestions for a side palette for damage?
E: How should I push this for mindpower/spellpower? Arcane Combat for willpower -> spellpower maybe? What stats do you recc?