Stealth's changes on an Adventurer

Builds, theorycraft, ... for all adventurer builds

Moderator: Moderator

Post Reply
Message
Author
Elroniel
Higher
Posts: 52
Joined: Wed May 08, 2013 11:51 pm

Stealth's changes on an Adventurer

#1 Post by Elroniel »

Just wondering what the consensus on Stealth was for Adventurers now that it's been changed somewhat? Is it still not really feasible? If it is workable, how much investment does it need? (i.e. cat point, prodigy, gear buffs)

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: Stealth's changes on an Adventurer

#2 Post by Mewtarthio »

It gives you automatic crits with a bonus multiplier. With the new changes, if you have a single point in Unseen Actions, you automatically remain in stealth if no enemies are within your stealth radius. A ranged Adventurer would probably wreak merry hell just by going 5/5/1/1.

Elroniel
Higher
Posts: 52
Joined: Wed May 08, 2013 11:51 pm

Re: Stealth's changes on an Adventurer

#3 Post by Elroniel »

Yeah, that was kinda my intention. ^.^

Are there decent benchmarks for getting Stealth to a good effective level via cat point/prodigy/mastery gear to reduce the range? I haven't really looked at how it scales.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Stealth's changes on an Adventurer

#4 Post by Doctornull »

Catpoint does seem to improve the range.

EDIT: ... but it only speeds the descent to range 5, which is the limit at 1.0 and 1.2 mastery.

At 1.3 mastery, you can get the range down to 4.

At 1.9 mastery, you can get the range down to 3.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Elroniel
Higher
Posts: 52
Joined: Wed May 08, 2013 11:51 pm

Re: Stealth's changes on an Adventurer

#5 Post by Elroniel »

Is 1.9 even available to an Adventurer? I suppose there might be enough artifacts that have a bonus to Stealth maybe?

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Stealth's changes on an Adventurer

#6 Post by Doctornull »

Elroniel wrote:Is 1.9 even available to an Adventurer? I suppose there might be enough artifacts that have a bonus to Stealth maybe?
1.0 base, 1.2 mastery

I've seen 0.40 mastery necklaces, that's 1.6 total so far

There Serpentine Cloak gives some.
Tricks of the Trade prodigy gives some.

... maybe?
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Elroniel
Higher
Posts: 52
Joined: Wed May 08, 2013 11:51 pm

Re: Stealth's changes on an Adventurer

#7 Post by Elroniel »

I got a lucky drop on the cloak, actually. It gives .1 to Stealth. So, with the prodigy, a cat point, the cloak, and a .4 mastery amulet, you'd have it. Not that I think that much investment would actually be worth it, though.

Post Reply