Basic Guide to Mindslayer for Nightmare/Insane

Builds, theorycraft, ... for all psionic classes

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Arcvasti
Wyrmic
Posts: 266
Joined: Sat Apr 29, 2017 9:39 pm

Re: Basic Guide to Mindslayer for Nightmare/Insane

#31 Post by Arcvasti »

Voracity gives you psi so your Forcefield doesn't run out when you need it most. They also apply decently useful effects, especially with the relevant Transcendant talent active. One point in each talent is probably good, but you can put in more if you really want a specific status effect to be better.

Augmented Mobility augments your mobility. Skate makes snow giant boulder throwers really annoying, but lets you outspeed patrols early, not bad for one point. Quick as Thought is really good, since global speed and crit chance are both quite important. Mindhook is an OK gap-closer that you can use without feeling bad about using up a potential escape. Telekinetic Leap is a good mobility skill, although its not as good as before they fixed the wall-hopping bug.

Finer Energy Manipulations is all over the place. Realign is a decent heal that also doubles as a physical cure, which is good. Reshape Matter[Or whatever that talent is called] gives you useful stats, but in fairly low amounts, so I don't think its as good. Matter is Energy gives you another couple turns of Forcefield if you eat a good enough gem. Resonant Focus gives you more weapon damage, which is really really good.

This guide, while flawed, can still carry you on Normal. Its basically the same as the build I used for my first win, probably even better[Less wasted points, better weapon choice].

Things I disagree with about this guide:
-No points in Voracity.
-General overinvestment in skill-based damage talents.
-No Frenzied Focus or Telekinetic Leap

Antimagic/Fungus makes you basically unkillable on Normal in conjunction with psi shields, but it doesn't scale into higher difficulties as well and there are some ridiculous arcane powered egos/artifacts.

There's also this guide is written by someone who's better at Mindslayer then me. Its quite terse and heavily abuses the Augmentation/Pain Enhancement Systems interaction, but contents seem solid.

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Basic Guide to Mindslayer for Nightmare/Insane

#32 Post by Micbran »

There's also this guide is written by someone who's better at Mindslayer then me. Its quite terse and heavily abuses the Augmentation/Pain Enhancement Systems interaction, but contents seem solid.
There's no heavy abuse going on there, its literally just how mindslayer interacts with augmentation + PES. The snapshotting bug has long since been patched out and the guide still works fine (arguably far better than this one).
A little bit of a starters guide written by yours truly here.

Spreeuw
Cornac
Posts: 40
Joined: Thu Nov 23, 2017 2:19 pm

Re: Basic Guide to Mindslayer for Nightmare/Insane

#33 Post by Spreeuw »

[quote="Arcvasti"]Voracity gives you psi so your Forcefield doesn't run out when you need it most. They also apply decently useful effects, especially with the relevant Transcendant talent active. One point in each talent is probably good, but you can put in more if you really want a specific status effect to be better.

Augmented Mobility augments your mobility. Skate makes snow giant boulder throwers really annoying, but lets you outspeed patrols early, not bad for one point. Quick as Thought is really good, since global speed and crit chance are both quite important. Mindhook is an OK gap-closer that you can use without feeling bad about using up a potential escape. Telekinetic Leap is a good mobility skill, although its not as good as before they fixed the wall-hopping bug.

Finer Energy Manipulations is all over the place. Realign is a decent heal that also doubles as a physical cure, which is good. Reshape Matter[Or whatever that talent is called] gives you useful stats, but in fairly low amounts, so I don't think its as good. Matter is Energy gives you another couple turns of Forcefield if you eat a good enough gem. Resonant Focus gives you more weapon damage, which is really really good.

This guide, while flawed, can still carry you on Normal. Its basically the same as the build I used for my first win, probably even better[Less wasted points, better weapon choice].

Things I disagree with about this guide:
-No points in Voracity.
-General overinvestment in skill-based damage talents.
-No Frenzied Focus or Telekinetic Leap

Antimagic/Fungus makes you basically unkillable on Normal in conjunction with psi shields, but it doesn't scale into higher difficulties as well and there are some ridiculous arcane powered egos/artifacts.

There's also this guide is written by someone who's better at Mindslayer then me. Its quite terse and heavily abuses the Augmentation/Pain Enhancement Systems interaction, but contents seem solid.[/quote

Thanks a lot! But I think you forgot the hyperlink to the first guide?

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Basic Guide to Mindslayer for Nightmare/Insane

#34 Post by Micbran »

The hyper link is in the text.
A little bit of a starters guide written by yours truly here.

Boozermonkey
Cornac
Posts: 32
Joined: Wed Oct 08, 2014 4:34 am

Re: Basic Guide to Mindslayer for Nightmare/Insane

#35 Post by Boozermonkey »

Oh my goodness. Flame someone that posts a guide on a class that doesn't have an up to date guide.

Bunch of cowards and internet know it all trolls.

Any guide at all is a good guide. People are smart enough to figure things out on their own, and more than half the fun is in playing around with builds until you find something works with your playstyle.

I enjoyed the guide and applaud the effort. We need more people in the ToME community just like the OP.

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