1.4.3 Temporal Warden Guide: The hybrid killing machine

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San0ix
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Re: 1.3 Temporal Warden Guide: The hybrid killing machine

#16 Post by San0ix »

GlassGo wrote:Actually changes are sagnificant.
Shantiz no longer destroys friendly projectiles
Shantiz AoE no longer hits friendly targets
Yep...
Well that's only significant if you were abusing that bug, which I only did in my Insane run. Insane is still quite possible without that bug (not sure about the nerf in Dimensional Shift though)
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GlassGo
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Re: 1.3 Temporal Warden Guide: The hybrid killing machine

#17 Post by GlassGo »

Well, Phase Door rune also nerfed, after Ogres appeared.
English isn't my native language.

GlassGo
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Re: 1.3 Temporal Warden Guide: The hybrid killing machine

#18 Post by GlassGo »

Well, I succesfully done Dark Crypt, and Grand Corraptor start to talk after 3 hits lol.
Morrigor in main hand, Crystal Shard in off-hand.
Wery powerful class.
My lovely Ogre

Also deleted my topic due it's uselessness (your topic is what I wanted to see), but want to put post from it.
First to say - Tempiral Waqrden is incredible powerful now in 1.30.
I went through the Dark Crypt on the first attempt with my char with broken build on Nightmare (accidentally put category point into Temporal Combat), but I have The Untouchable I must note.

So if no one wants to fill topic with guides, I'll start.
This is my char.
Cornac TW, dual wield (longsword-dagger).
Btw, Wormhole is one of the best exploratory tools.
Saved my char's ass (Cornac) in DC.
English isn't my native language.

Morikal
Cornac
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Re: 1.3 Temporal Warden Guide: The hybrid killing machine

#19 Post by Morikal »

San0ix wrote:
I assume haste doesn't stack with Grace, so no need for more than 1 point in it?

Also, would be helpful to post a quick reference.

E.g.,

Final build:

Blade Threading: 1/3-5/1-3/0-2
Bow Threading: 1/5/5/3-4
etc etc.
I actually need to test whether those stack... will update when I found that out EDIT: I don't have a Shalore TW alive right now... can anyone confirm those spells don't stack?
About quick reference... I was planning on doing that anyways :)
I got a Shalore up there; haste does appear to stack. So maybe 2-3 points in it?

San0ix
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Re: 1.3 Temporal Warden Guide: The hybrid killing machine

#20 Post by San0ix »

Morikal wrote:
San0ix wrote:
I assume haste doesn't stack with Grace, so no need for more than 1 point in it?

Also, would be helpful to post a quick reference.

E.g.,

Final build:

Blade Threading: 1/3-5/1-3/0-2
Bow Threading: 1/5/5/3-4
etc etc.
I actually need to test whether those stack... will update when I found that out EDIT: I don't have a Shalore TW alive right now... can anyone confirm those spells don't stack?
About quick reference... I was planning on doing that anyways :)
I got a Shalore up there; haste does appear to stack. So maybe 2-3 points in it?
Nah, Haste doesn't seem to scale all that well... I'm not convinced
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GlassGo
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Re: 1.3.1 Temporal Warden Guide: The hybrid killing machine

#21 Post by GlassGo »

Well, my lovely Ogre... He could not make it. What did I do wrong?
She was so strong, but then... :cry:
Last edited by GlassGo on Sun Apr 05, 2015 4:08 pm, edited 1 time in total.
English isn't my native language.

San0ix
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Re: 1.3.1 Temporal Warden Guide: The hybrid killing machine

#22 Post by San0ix »

GlassGo wrote:Well, my lovely Ogre... He could not make it. What did I do wrong?
Yt was so strong, but then... :cry:
You got Arcane Might as a prodigy, which is not a horrible Prodigy but it doesn't do enough (at least I think so). Draconic Body/Will probably would have helped you more than Arcane Might because you don't need more damage at that point, you need more survivability. Also you completely ignored Bow Threading, which is a mistake since you lost a lot of synergy with Blended Threads that way and Arrow Echoes does huge amounts of damage against though enemies. Ignoring Bow Threading also might have caused your Paradox to get a little too high (because you don't have Arrow Threading) so you might have failed casting your spells from time to time.
Also, maybe I'm wrong and your skillbuild is just fine and you just played a little bit sloppy? It appears that you died in High Peak... You don't really need to fight enemies there. At a certain point I just try to skip fights by using Precognition and rush to the next floor because enemies tend to be really nasty there (especially those Forge-Giants).
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GlassGo
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Re: 1.3.1 Temporal Warden Guide: The hybrid killing machine

#23 Post by GlassGo »

I was not clear enough - two mages killed me. After they killed Aerin, that was quick.
All that were before that final point - was easy, except maybe Archmage\something mix on one floor at High Pick. Great stealth, high global speed, Wildfire, plus rare and said Giant and half dozen usual enemies.
But with my char's mobility it was almost a trivia to escape, cool down skill, reheal, etc.

I think I had to open another skill tree - Chronomancy\Fate Weaving, displased dmg ability could give me increased survivability.
Also I experimented, and learn Staff Combat, but got nothing good from it.

I think maybe I made a tactical mistake - I rush to close portals, maybe I should kill one of two mages while Aerin was alive?
I almost managed to kill one, that one without staff, he left with 5 K hp...
English isn't my native language.

xSeQueL
Wayist
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Re: 1.3.1 Temporal Warden Guide: The hybrid killing machine

#24 Post by xSeQueL »

Hey San0ix, just wanted to say I've been following your build mostly and I'm really enjoying the class and got you to thank you for it. Currently level 30 with no deaths which is the farthest I've made it on Normal (still a noob). Your early game 1-4 twitch video was really helpful and your accent is fine, along with your English!

Appreciate it man, keep up the good work!
Last edited by xSeQueL on Mon May 04, 2015 2:47 pm, edited 1 time in total.

San0ix
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Re: 1.3.1 Temporal Warden Guide: The hybrid killing machine

#25 Post by San0ix »

xSeQueL wrote:Hey San0ix, just wanted to say I've been following your build mostly and I'm really enjoying the class and got you to thank you for it. Currently level 30 with no deaths which is the farthest I've made it on Normal (still a noob). You're early game 1-4 twitch video was really helpful and your accent is fine, along with your English!

Appreciate it man, keep up the good work!
Thanks dude, I really appreciate it! :) Glad this class and guide work for you :D
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Majestix
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Re: 1.3.1 Temporal Warden Guide: The hybrid killing machine

#26 Post by Majestix »

xSeQueL wrote:You're early game 1-4 twitch video was really helpful and your accent is fine, along with your English!
This is prevalent on the internet, and sends shivers down my spine every time I read it. But since you are complementing someone on their English, I just have to let it out this once: the possessive pronoun you are looking for is "your". "You're" is an abbreviation of "you are".

xSeQueL
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Re: 1.3.1 Temporal Warden Guide: The hybrid killing machine

#27 Post by xSeQueL »

Majestix wrote:
xSeQueL wrote:You're early game 1-4 twitch video was really helpful and your accent is fine, along with your English!
This is prevalent on the internet, and sends shivers down my spine every time I read it. But since you are complementing someone on their English, I just have to let it out this once: the possessive pronoun you are looking for is "your". "You're" is an abbreviation of "you are".
I'm aware of the differenece between youre and your I just dont proof read and post from my phone lol. Thanks though Ill fix that just for you.

Majestix
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Re: 1.3.1 Temporal Warden Guide: The hybrid killing machine

#28 Post by Majestix »

xSeQueL wrote:Thanks though Ill fix that just for you.
That's nice, thank you :-) [/shiver]

OrionJAnderson
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Re: 1.3.1 Temporal Warden Guide: The hybrid killing machine

#29 Post by OrionJAnderson »

I value Precognition a lot more than you do. Early game, I don't see any pressing need to up the range on dimensional step, as even 5 squares is enough to maintain distance, and there's few times you need to close long distances until the orc prides. I like getting to 3/2 in precog/foresight early, because I can glance at the minimap looking for purple dots, and because the +defense actually will let you dodge a *lot* of attacks early on. I also wonder why you recommend against Cornac, as I think a hounds/threads/stasis build should be pretty good.

San0ix
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Re: 1.3.1 Temporal Warden Guide: The hybrid killing machine

#30 Post by San0ix »

OrionJAnderson wrote: I also wonder why you recommend against Cornac, as I think a hounds/threads/stasis build should be pretty good.
If you went that build you would have very few Generc Talents that are worth putting your points into and you probably don't have enough Class Telants to really utilize the trees, getting Fate Weaving as your "Racial Tree" is in my opinion not worth it because I feel like most Racial Trees to more.
I also don't really like having both Stasis and Temporal Hounds because I feel like they work well for different kinds of characters and having both makes both a little less effective. I wanna go for Stasis if I don't max Wil because with a lot of Wil your Paradoc control is already good enough. I wanna go for Temporal Hounds if I do max Wil because I'll likely be way less tanky so I want something to hide behind. Because of that I feel like having a Racial, which is also soemthing you can pump your Generic Points into, is a lot more effective than having the other one of these two.
That being said, I haven't really tried out Conarc and I am just basing this off of my previous experiences. I still recommend trying out new things and I'll definitely give this a try when I get back into this game
OrionJAnderson wrote:I value Precognition a lot more than you do. Early game, I don't see any pressing need to up the range on dimensional step, as even 5 squares is enough to maintain distance, and there's few times you need to close long distances until the orc prides. I like getting to 3/2 in precog/foresight early, because I can glance at the minimap looking for purple dots, and because the +defense actually will let you dodge a *lot* of attacks early on.
I take it you're playing on Normal difficulty? I have found that the extra range is sometimes crucial when escaping from a dangerous Rare, Boss or Unique. I also mentioned that I like getting a point into Foresight relatively early on because the extra defense can be nice if there is nothing else that's better right now. I do not, however, like putting two points into that as it's effectiveness is reduced and you also get less and less Defense the more you have.
The reason I don't like getting more points into Precognition early on isn't because I think the scaling is bad, it's more because there are, in my opinion, better skills available most of the time. I also didn't ever feel like I wanted the higher range early on, though I don't really have a reasoning for that. I mostly just faceroll everything once I get to lvl 4 and the bigger threats (apart from the scary melee enemies) tend to show up later on. One thing that can be said about Precognitions scaling though is that it's duration goes up and with that you'll get more out of Foresight. But 1) Precognition costs a turn and I don't feel like a bit extra Defense is worth a turn and 2) you kill anything pretty quickly so your survivability (excluding teleports) can be mostly ignored.


Sorry if I sound a little too defensive about my opinions, I'm just a little bored right now so I felt like explaining my reasoning^^ I will try out Conarcs soonish though so maybe my opinion will change.
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