Shadow Decoy + Cauterize

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omni
Thalore
Posts: 127
Joined: Thu Sep 29, 2011 6:55 pm

Shadow Decoy + Cauterize

#1 Post by omni »

So, Shadow Decoy in the new One with Shadows tree takes a fatal blow and switches you with a shadow instead, once every 50 turns. You get a negative life shield in turn.

Cauterize, the prodigy, requires stretching for a Doomed to get. 50 magic, cast 1000 spells (channel staff is your friend!), receive 7500 fire damage. It takes a fatal blow, negates all damage that turn, and deals 80% of the damage back to you over the course of 8 turns.

So the question becomes, what happens when you have both active?

Testing reveals Shadow Decoy activates first, which (imho) is pretty much the ideal case.

Observation of the prodigy also says it's not *listed* as a spell. Which means if an antimagic doomed were to manage to get Cauterize (oh, what a stretch...), well, that'd be just grand at least. Testing may show that it does count as a spell per AM use though, so ymmv.

I'll provide a play report later of how it felt, but right now I'm giddily excited.

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: Shadow Decoy + Cauterize

#2 Post by Mewtarthio »

I'm pretty sure Temporal Form, Revisionist History, and Mystical Cunning are the only prodigies that don't work with antimagic, so you're good.

Valoron
Cornac
Posts: 34
Joined: Tue Mar 08, 2011 3:35 am

Re: Shadow Decoy + Cauterize

#3 Post by Valoron »

Since you have to cast 1000 spells to get Cauterize, you can't get it with AM...

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Shadow Decoy + Cauterize

#4 Post by HousePet »

You could cast 1000 spells and then get antimagic.
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Doctornull
Sher'Tul Godslayer
Posts: 2402
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Re: Shadow Decoy + Cauterize

#5 Post by Doctornull »

Runes count as spells.

Use a rune 1000 times.

Bada bing, bada bung.
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Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Shadow Decoy + Cauterize

#6 Post by Crim, The Red Thunder »

Oh god, this sounds... hilariously broken. It must be done.
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Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: Shadow Decoy + Cauterize

#7 Post by Mewtarthio »

Assuming you go for fungus, it sounds like the only thing that can threaten you is a blow that leaves you just a few points above dying, followed by a couple of spikes, while inflicted with impending doom or curse of death. Be sure to keep your regeneration cooldowns safe (stun immunity and a spare mental wild to deal with burning hex), and you're golden.

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: Shadow Decoy + Cauterize

#8 Post by Mankeli »

So, omni, did this work out? Is cauterize considered a spell? Has anyone made this work?

parcel
Thalore
Posts: 123
Joined: Tue Oct 22, 2013 3:03 am

Re: Shadow Decoy + Cauterize

#9 Post by parcel »

What about corrupted negation and other sustain dropping talents?

omni
Thalore
Posts: 127
Joined: Thu Sep 29, 2011 6:55 pm

Re: Shadow Decoy + Cauterize

#10 Post by omni »

Per some code divers, it's wholly workable.

I haven't thrown the time at it to do it though, currently Dark Souls and classes have plagued my interests ;)

omni
Thalore
Posts: 127
Joined: Thu Sep 29, 2011 6:55 pm

Re: Shadow Decoy + Cauterize

#11 Post by omni »

Eh, I need a break from Dark Souls 2 before I burn out anyways. Back to DoooooOOOOMED!

omni
Thalore
Posts: 127
Joined: Thu Sep 29, 2011 6:55 pm

Re: Shadow Decoy + Cauterize

#12 Post by omni »

Character Link: http://te4.org/characters/2098/tome/bbe ... 0661f43886

It's happening! Not much has threatened this character since fungal blood (besides Shasshii dropping 8 meteors on my head all at once for the BoL use).

Immediate goal: I -need- stun immunity.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Shadow Decoy + Cauterize

#13 Post by Radon26 »

antimagic disrupts actives and sustains.
i am fairly certain, it has no effect on passives.

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