Dimwit Doomed: A foolproof build for sloppy players (NM)

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Delmuir
Uruivellas
Posts: 981
Joined: Sat Aug 24, 2013 5:55 am

Dimwit Doomed: A foolproof build for sloppy players (NM)

#1 Post by Delmuir »

Are you tired of going from shop to shop, looking for optimal gear and infusions? Would you prefer to barely pay attention to your gear basically until the High Peak? Would you like to forgo a movement infusion and just plow into attacks?

Are you tired of complex chains of talents and hyper-specialization? Wouldn't you like to spread the talents around? Do you prefer bump-attacking haphazardly? Are you tired of tracking enemies? Are you tired of clearing status effects? Wouldn't you just like to run around like an absolute madman?

Are you interested in running foolishly at the Master, only to be surrounded by a Lord of Skulls, mages, and about 30 total enemies and... just be fine? Are you interested in dropping into the Cultish crypt, utterly unprepared, with poorly optimized gear including the very first armor and amulet you acquired, surround by corruptors and blood mages, completely forget you have antimagic talents and... just be fine? Would you like to be surrounded by enemies, continually blinded for 45 turns, confused, dazed, and slowed intermittently, and just mash buttons idiotically with no rhyme or reason and come out unscathed?

After all of the work, the precision, the patience, wouldn't it be nice to play like an idiot for a while, and actually win? Then this is the build for you. I promise, in the spirit of the build, it'll be low on details but it'll have everything you need.

Simply put, this build relies on a simple formula that I don't even vaguely understand but it seems to work. Here it is:

1. Thalore - why? I don't know... seems to work.

2. Doomed - a given

3. You'll need three escorts... betray to Zigur a Defiler and pick up the category Feedback. This will be your first unlock and the only escort you absolutely need. Pick up a thief and grab Misdirection. Save a Warrior and get Vitality. Why? Don't worry about it.

4. Antimagic - get it as soon as possible, probably around 15 on NM. Level lock Urkis immediately thereafter (visit the level and immediately leave to lock his level low) and come back around level 20 or so.

5. Pick up Adept prodigy at 25. Second prodigy? Whatevs. I went with the stupidest option possible and picked Elemental Surge, which does absolutely nothing.

6. Stats - Will, Cunning, and then Constitution, and finally dexterity

7. Gear - defense, life regen, mind power, and then whatever else you like. However, grab a totem or amulet or anything else that grants you a heal. Early on, they're very helpful. Also, use two mindstars! Finally, if you get Frost Treads, use them forever.

8. Talents - Pick up the first three talents in Shadows and max them promptly (the last one is useful but only if you want to play well so don't bother), then Force of Will (Deflection is the second talent, 2 points right away and max after level 30... the last talent, 3 points right away and max later), and then Punishments. That's all you need on the talent side.

9. Generics - get one of everything. Skip the Cursed aura (you don't need to be thinking that much for this build) but otherwise, spread the wealth. Put one point in everything that's unlocked.\

10. Other stuff - I pretty much picked every infusion that didn't look terrible and a ton of jewelry. It's light and you can figure out if it's good later on.

Unlock Feedback from the betrayed Defiler and go 1-3-1-1. The second skill is Resonance Field...set it to autocast when enemies are visible and adjacent.

Combat Training is the standard light armor and Thick Skin. Unlock Fungus and go at least 1-1-1-1 (not as good as it once was). Antimagic is 1-1-3-1

What else to do with your points? Whatever your want. Doesn't matter.

The hard part of this is always the beginning but once you get Antimagic combined with Deflection and Resonance Field, you are shockingly resilient. It is baffling how hard it will be for enemies to hurt you. I made it all the way to the East, including finishing the Oozemancer and the cultist crypt, without a scratch, completely suboptimal gear, and yet... I was good. The East wasn't much harder (you'll probably want a movement infusion here) but you'll want to upgrade your gear when doing the Prides but you won't have to pay much attention. Once the Prides are done, you'll maybe need to optimize a little bit but... you should be good.

What is the general offensive strategy? Bump attack mindlessly. Use Agony and Hateful Whisper on anything tough, and then Unseen Force if things get a little tense. That's it. Button mash your way to victory.

EDIT: Here is my one day winner, i.e., started and finished it today (11/15) just to see if I could reproduce it with a bit more precision. Took about five hours. It notes that I used the vault, which I did, but not for an item I used. I just stumbled across the monolith armor and I was out of room so I traded it for something I promptly trashed. I want to use that armor for a Cursed Ghoul and I'd never seen it before.

https://te4.org/characters/66225/tome/e ... 5b212d24e4

As you can tell, I had solid but unspectacular gear, save for a mindstar that gave me +79 mindpower. On this character I took a different second prodigy. All in all, this character only had one tough fight, against the Vor Pride boss. I absolutely tore through the rest. It's much faster if you pick up stun/freeze immunity because otherwise you'll spend an inordinate amount of time covered in an ice block, and other immunities. I still never got much pin resistance and that was pretty much my only weakness. It didn't matter because nothing could actually hurt me. This might very well be the tankiest character I've ever had, save for an Insane Necro and a pre-nerf Cursed.

The notable changes are that I did pick up a movement infusion and it was helpful. I also took Mindstar Mastery for Tide of Leaves, which I think I only used once or twice but it was nice to have. I also didn't get Vitality from a warrior escort and while it would have been nice to have, I survived just fine without it.

swapoer
Wayist
Posts: 21
Joined: Sat Nov 19, 2011 1:16 am

Re: Dimwit Doomed: A foolproof build for sloppy players (NM)

#2 Post by swapoer »

I am curious about the combination of the below talents. How they work together?
Antimagic combined with Deflection and Resonance Field,

Delmuir
Uruivellas
Posts: 981
Joined: Sat Aug 24, 2013 5:55 am

Re: Dimwit Doomed: A foolproof build for sloppy players (NM)

#3 Post by Delmuir »

I honestly don't know but don't forget about Gesture of Guarding. It's helpful as well, though again I'm not sure precisely how.

I took Feedback once on a lark and my character just proved hard to kill so I tried it again and it seems to work. I don't know what the mechanics are but it makes a notable difference. Once you get resonance field and use it frequently, you'll find yourself remarkably hard to kill.

kiyoung
Posts: 1
Joined: Tue Nov 23, 2021 12:55 pm

Re: Dimwit Doomed: A foolproof build for sloppy players (NM)

#4 Post by kiyoung »

This combo is actually disgustingly broken, add nightmare curse and you can basically afk kill everything while taking 0 damage. You can still die if you get one shot though, just walked into the room of death and got hit by 30 breath attacks instantly killing me. If I had 30 more hp I would have survived and killed them all though, the game was just so easy up till then that I didn't expect to get one shot.

Delmuir
Uruivellas
Posts: 981
Joined: Sat Aug 24, 2013 5:55 am

Re: Dimwit Doomed: A foolproof build for sloppy players (NM)

#5 Post by Delmuir »

Ha ha... I know the feeling. I just ran a Cursed and had the same experience. One stupid death.

Congrats. I hope you enjoyed this disgustingly broken build.

Klootje
Yeek
Posts: 10
Joined: Tue Jul 27, 2021 11:30 am

Re: Dimwit Doomed: A foolproof build for sloppy players (NM)

#6 Post by Klootje »

I think Resonance Field isn't just good because it essentially doubles your hp, but effectively also doubles all healing and regeneration. I'm trying a Wyrmic now with Fungus and Feedback and Antimagic, and he is also hard to kill. The Fungus tree was allready pretty good in my opinion, and is essentially double as effective with Resonance Field.

TXK9
Posts: 3
Joined: Sat Aug 01, 2015 7:22 pm

Re: Dimwit Doomed: A foolproof build for sloppy players (NM)

#7 Post by TXK9 »

Holy hell this build is powerful! I went with Fears since I was inundated with category points and annihilated Atamathon and the Overpowered Multi-hued Wyrms. Other than them and the final bosses, I face-tanked most everything.

I also nearly died during the Zigur trial, but that was because when it warps you in, apparently your shadows get unsummoned(?).

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