Cursed Guide [1.6.7]

Builds, theorycraft, ... for all afflicted classes

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LordKarasuman
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Re: Cornac Cursed (CoCu) Guide [1.4.6]

#31 Post by LordKarasuman »

Winner using Temporal Form, 5/5 Providence, and first two Vile Life talents.

Acid Wave is actually really good and procced constantly on Elandar (stunting his damage a LOT for six turns every use), and Temporal Form punched through Argoniel's defenses so I took her out first-- even had time to close three portals without any enemies spawning from them.

However, I missed Healing Nexus on Elemental Harmony. Could have grinded Elandar out but decided to speed up the process by switching to Guardian Totem, which is pretty bad for all my spells, but it made things much less of a hassle. With Healing Nexus I probably wouldn't have needed to make the switch.

Winner

LordKarasuman
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Re: Cornac Cursed (CoCu) Guide [1.4.x]

#32 Post by LordKarasuman »

Got another winner here, this time relying only on Legacy of the Naloren as a damage prodigy, and then taking Cauterize as the second prodigy. It was actually surprisingly successful; although LotN oingn its own was not do 1000 damage on regular bump attacks like a more traditional ICCTW!+LotN build, it still does around that amount on upgraded Frenzy and Reckless Charge. So I kind of wiped the floor with Elandar, but Argoniel took out Aeryn, forcing me to close the portals.

I had a somewhat mediocre start. Typically I get lucky and get a lot of Strength-scaling infusions in the shops, but this time I wasn't so lucky, and NOTHING had Strength-scaling. However, I was able to nab Obliterator (T3 Artifact Greatmaul) from a Zigur storefront, and ended up having a much easier time after a grueling Alt Maze experience to collect the last bit of gold I needed.

Cauterize never triggered once, but having it on this character proved to be useful peace of mind given that I was already doing great damage, honestly.

Winner

OrionJAnderson
Halfling
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Re: Cornac Cursed (CoCu) Guide [1.4.x]

#33 Post by OrionJAnderson »

What's so good about Rampage, anyway? I find it pretty underwhelming, and I would never recommend unlocking it at level 1 -- Cursed can't afford to sink class points into it before level 10 anyway. On a Cornac cursed, I would definitely prefer to start with a 4th inscription.

Zicher
Thalore
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Re: Cornac Cursed (CoCu) Guide [1.4.x]

#34 Post by Zicher »

OrionJAnderson wrote:What's so good about Rampage, anyway? I find it pretty underwhelming, and I would never recommend unlocking it at level 1 -- Cursed can't afford to sink class points into it before level 10 anyway. On a Cornac cursed, I would definitely prefer to start with a 4th inscription.
Underwhelming? +140% movespeed right of the bat, with extra attack speed on top of that, and no cancelling from doing something else then moving? This pretty much equals movement infusion, and leaves the inscription slot free. In my humble opinion, not something I would call underwhelming.
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Cathbald
Uruivellas
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Re: Cornac Cursed (CoCu) Guide [1.4.x]

#35 Post by Cathbald »

This does NOT equal movement infusion.
Movement infusion make you immune to stuns and pins for a few turns and that is invaluable.
That said, rampage is still very good because, yeah, movement speed mostly but also attack speed are really nice to have.
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LordKarasuman
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Re: Cornac Cursed (CoCu) Guide [1.4.x]

#36 Post by LordKarasuman »

Is it really not a good enough crutch to have at least one point in Rampage, etc. prior to Level 10? On Normal at least, it does great for me. If you're really just using the Cornac cat point for an early extra inscription, which one are you picking?

I could see startscumming for a damage spell inscription like Heat Beam to annihilate annoying early game Rare mobs as being advantageous, I suppose.

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Wyrmic
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Re: Cornac Cursed (CoCu) Guide [1.4.x]

#37 Post by tabs »

What has your experience with mindstar-using Cursed been? I am thinking that mindstars + PES could be a very nice combo.

Tryble
Thalore
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Re: Cornac Cursed (CoCu) Guide [1.4.x]

#38 Post by Tryble »

LordKarasuman wrote:I could see startscumming for a damage spell inscription like Heat Beam to annihilate annoying early game Rare mobs as being advantageous, I suppose.

Using a heat beam rune for early offensive power is a pretty bad idea given how weak they are, but you're thinking along the right lines; a mindblast torque from Zigur or Shatur will do the job just fine.
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Wyrmic
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Re: Cornac Cursed (CoCu) Guide [1.4.x]

#39 Post by tabs »

Thanks for this excellent guide! It helped me get this guy to victory on Normal/Adventure. I took LoTN and Superpower as my prodigies, Surge as my sustain, and inscrip/inscrip/predation/fungus as my unlocks.

If I had any feedback for the guide it would be that Superpower should really be hammered-home as the best prodigy for Normal. With its bonus mindpower, almost nothing can save against your Gloom. I was getting gloom procs to stick on the final bosses, for example.

LordKarasuman
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Re: Cornac Cursed (CoCu) Guide [1.4.x]

#40 Post by LordKarasuman »

Sorry I wasn't around to answer questions, and I'm glad things worked out.

It's been a while since I've played seriously, but Superpower probably really was the best of all the Prodigies despite my preference for quality-of-life solutions.

That said, that was also ages ago and we're on a newfangled patch where everything's different. Wonder if I should try to update this guide, or wait for the supposed rework.

Gui
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Re: Cursed Guide [1.6.7]

#41 Post by Gui »

LordKarasuman wrote:
Mindrot doesn't look like it does much, but the amount it's capable of doing is dependent on mindpower and number of actions. It takes a big upward hike in damage the moment you get Superpower. If you ever get stuff like Duathedlen Heart and Black Light Emitter, you will be pumping out steady damage via this talent. 1 early to get to Sanctuary, 5 lategame.
Duathelden dropped, but I don't see a synergy with Mindrot. Anyone could explain ?

Pyros
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Re: Cursed Guide [1.6.7]

#42 Post by Pyros »

Gui wrote:
LordKarasuman wrote:
Mindrot doesn't look like it does much, but the amount it's capable of doing is dependent on mindpower and number of actions. It takes a big upward hike in damage the moment you get Superpower. If you ever get stuff like Duathedlen Heart and Black Light Emitter, you will be pumping out steady damage via this talent. 1 early to get to Sanctuary, 5 lategame.
Duathelden dropped, but I don't see a synergy with Mindrot. Anyone could explain ?
It doesn't do anything. It might have worked back when the guide was originally wrote, not sure. Mind Rot is a mindpower, and as such doesn't proc Duadethdlen spell on hit stuff. The lantern is still good just for the all resist/all damage passives but there's no synergy with non arcane classes in terms of procs, unless you have a separate way to proc it.

Erenion
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Re: Cursed Guide [1.6.7]

#43 Post by Erenion »

The point of Dùathedlen Heart is not the on_spell proc.
As far as I can tell, it's the "darken the tile you're standing on" when dealing darkness damage, along with the "you become stronger on darkened tiles."
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Pyros
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Re: Cursed Guide [1.6.7]

#44 Post by Pyros »

Erenion wrote:The point of Dùathedlen Heart is not the on_spell proc.
As far as I can tell, it's the "darken the tile you're standing on" when dealing darkness damage, along with the "you become stronger on darkened tiles."
The point of Duathedlen Heart is definitely the proc. It's an ok lantern otherwise, but it's hardly something worth mentionning, especially not as something that'd "pump" mindrot's damage, 15% more damage on it isn't going to make it do crazy damage, it'll do 15% more(and probably less overall if you have any other source of damage% already since it's addtiive). The wording definitely implies it'll proc the invoke darkness, and that's also why it's mentionned along the darkness lantern tinker, to further increase darkness damage. It is possible it worked in previous versions when the guide was originally written and was simply not updated though, since the original post is 4years old so wouldn't be too surprising, but in the current state, it's only a somewhat decent lantern choice since all it provides is 15%all damage and 10% all resist which is nice but not something that'd make you think "oh that's worth putting 5points in mindrot".

Gui
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Re: Cursed Guide [1.6.7]

#45 Post by Gui »

Yes, that's what I thought, the update of the guide to 1.6.7 probably missed that small detail.
Thanks !

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