Hello community,
So I have this semi-succesful run with a Summoned and looking for advice on my skill spread, items and build. I am currently in the Dakar and want to face the Master next. Thank you very much in advance!
Link: https://te4.org/characters/222959/tome/ ... b9d466de1e
Rate my summoned and feel free to leave tips.
Moderator: Moderator
Re: Rate my summoned and feel free to leave tips.
Hello community,
So I just wrecked the Daikara and there was this group of aspects of somethings and when I killed them this huge monster which was very epic indeed.
After defeating this monster - and a huge giant might I add - there was this damp cave in which a couple of brigands were stashing their loot. Too bad I had to kill them all and take whatever few things they had. On my way to kill the Master right now.
The thing I am most worried about is my amount of Generic Points, since this Summoner is fervently anti-magic since Subject Z killed his kin in a most gruesome manner!
So I just wrecked the Daikara and there was this group of aspects of somethings and when I killed them this huge monster which was very epic indeed.
After defeating this monster - and a huge giant might I add - there was this damp cave in which a couple of brigands were stashing their loot. Too bad I had to kill them all and take whatever few things they had. On my way to kill the Master right now.
The thing I am most worried about is my amount of Generic Points, since this Summoner is fervently anti-magic since Subject Z killed his kin in a most gruesome manner!
Re: Rate my summoned and feel free to leave tips.
I don't know much about good levels for the Summoner class trees, but your generics seem a bit funny to me.
- Way, way overinvested in Danger Sense.
- Meditation doesn't need more than 1 point. Same for Earth's Eyes.
- You should have points in Nature's Balance. It can reset summoning cooldowns.
- 1 point in Light Armor Training goes a long way.
- You'll really want to pump points into Psiblades soon. It's an endgame damage powerhouse, and Leaves Tide is super good because it protects your summons too.
Re: Rate my summoned and feel free to leave tips.
Thank you very much! How should I use meditation, then? Right now, I activate it before pressing auto explore to reduce damage on any surprise hits. I deactivate it as soon as an enemy is sighted. Is this the optimal way of using it or are there better ways?
Re: Rate my summoned and feel free to leave tips.
Meditation reduces the damage you do, not the damage you take.Spreeuw wrote:Thank you very much! How should I use meditation, then? Right now, I activate it before pressing auto explore to reduce damage on any surprise hits. I deactivate it as soon as an enemy is sighted. Is this the optimal way of using it or are there better ways?
Re: Rate my summoned and feel free to leave tips.
Oh wow somehow I thought both. But what is the point then? Should I use it in battle to help lowering my equilibrium using jelly and time bark?tabs wrote:Meditation reduces the damage you do, not the damage you take.Spreeuw wrote:Thank you very much! How should I use meditation, then? Right now, I activate it before pressing auto explore to reduce damage on any surprise hits. I deactivate it as soon as an enemy is sighted. Is this the optimal way of using it or are there better ways?
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- Higher
- Posts: 76
- Joined: Wed Feb 01, 2017 11:03 am
- Location: Mordor
Re: Rate my summoned and feel free to leave tips.
that or you can use it before healing when youre desperate for a bigger healSpreeuw wrote:Oh wow somehow I thought both. But what is the point then? Should I use it in battle to help lowering my equilibrium using jelly and time bark?tabs wrote:Meditation reduces the damage you do, not the damage you take.Spreeuw wrote:Thank you very much! How should I use meditation, then? Right now, I activate it before pressing auto explore to reduce damage on any surprise hits. I deactivate it as soon as an enemy is sighted. Is this the optimal way of using it or are there better ways?
please try not to be so condescending. I play on Madness.
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- Wyrmic
- Posts: 257
- Joined: Tue Jan 03, 2017 7:12 pm
Re: Rate my summoned and feel free to leave tips.
So here's the thing about Meditation. While not sustained, it helps you regen EQ at a low rate, and while sustained, it helps you regen EQ at a much higher rate. But what's important here is that you don't regen EQ naturally. Nobody regens it naturally without Meditation, so at least one point of Meditation is strictly necessary even if you never sustain it a single time.
However, later levels of Meditation aren't really helpful at all. Nerfing your own damage by a whole 50% is HUGE and is actually MORE likely to get you killed, as generally, the best defense is an overwhelming offense. You want to kill things quickly before they have a chance to get a good swing at you. In addition to this, the active benefits are... dubious. The mental save increase is good in theory but actually almost worthless in practice, as it gives laughably low amounts of mind save until you have really high mindpower and TL, many levels later, at which point you don't even need the mind save that much and it's less effective anyway because of diminishing returns. The healmod increase is notable though, especially since meditation is instant use, which means you can toggle it on before you heal, use your heal at +23% effectiveness (up to 43% at TL5, but we already established that you probably want to leave this at 1/5), and then toggle it off immediately. There's a 20-turn CD afterward, but if you're not using it anyway, then boosting a heal once per fight is about the best utility you can get out of it.
The huge EQ regen from higher TL sustained meditation looks like it should be notable, but this actually doesn't remotely matter to you at all since you have Jelly and Frantic Summoning. When your EQ gets too high to reliably summon anything, you pop FS, throw down a Jelly and a Rimebark or Fire Drake next to it, and continue on your merry way.
However, later levels of Meditation aren't really helpful at all. Nerfing your own damage by a whole 50% is HUGE and is actually MORE likely to get you killed, as generally, the best defense is an overwhelming offense. You want to kill things quickly before they have a chance to get a good swing at you. In addition to this, the active benefits are... dubious. The mental save increase is good in theory but actually almost worthless in practice, as it gives laughably low amounts of mind save until you have really high mindpower and TL, many levels later, at which point you don't even need the mind save that much and it's less effective anyway because of diminishing returns. The healmod increase is notable though, especially since meditation is instant use, which means you can toggle it on before you heal, use your heal at +23% effectiveness (up to 43% at TL5, but we already established that you probably want to leave this at 1/5), and then toggle it off immediately. There's a 20-turn CD afterward, but if you're not using it anyway, then boosting a heal once per fight is about the best utility you can get out of it.
The huge EQ regen from higher TL sustained meditation looks like it should be notable, but this actually doesn't remotely matter to you at all since you have Jelly and Frantic Summoning. When your EQ gets too high to reliably summon anything, you pop FS, throw down a Jelly and a Rimebark or Fire Drake next to it, and continue on your merry way.
Let slip the toast of war.
Re: Rate my summoned and feel free to leave tips.
Thanks very much you guys! Especially Lonewolf for your extensive explanation!
Right now I just killed the Master and am the strongest I have ever been! My first character over lvl 30!
The only other character I got to the East was a Bulwark but he was like lvl 25 when I was in the East (I had very good +hp gear!)
Your feedback is invaluable!
Right now I just killed the Master and am the strongest I have ever been! My first character over lvl 30!
The only other character I got to the East was a Bulwark but he was like lvl 25 when I was in the East (I had very good +hp gear!)
Your feedback is invaluable!