How would one do a more caster-y Wrymic?

Builds, theorycraft, ... for all wilders classes

Moderator: Moderator

Post Reply
Message
Author
NemesisZeru
Archmage
Posts: 335
Joined: Wed Jan 15, 2014 12:56 pm
Location: Somewhere, probably.

How would one do a more caster-y Wrymic?

#1 Post by NemesisZeru »

I want to play a tanky caster, but don't have a whole lot unlocked yet(My longest surviving character's hit all of lvl.14. Died to Urkis, I think). :/

So, if I were to go Mindstar/shield Wyrmic or something, how would I go about it? What would I want to go for in skills? My attempts so far have ended badly(Probably because I focus on the first poison skill, and it has a longish CD). >.>;

NemesisZeru
Archmage
Posts: 335
Joined: Wed Jan 15, 2014 12:56 pm
Location: Somewhere, probably.

Re: How would one do a more caster-y Wrymic?

#2 Post by NemesisZeru »

Erp. Entirely forgot Stone Wardens existed. Haven't tried one since I started, lol.

Since I can't remove the topic, I guess I'll try SWs, and see if this topic gets anyone more experienced to pop in and answer my questions. :3

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: How would one do a more caster-y Wrymic?

#3 Post by Mankeli »

Don't go to Urkis at level 14. Not on any character.

Sun paladin would probably be a candidate for a tanky caster but you need to go to East and finish a quest there first (and that's gonna happen at level 30 and beyond).

Archmages can be unlocked easily and eventually tank extremely well because of their shields (without them, however, they are fragile as paper).

Neither of the aforementioned use mindstars (I guess wizards can if they find a nice short staff but it's probably pretty rare)

NemesisZeru
Archmage
Posts: 335
Joined: Wed Jan 15, 2014 12:56 pm
Location: Somewhere, probably.

Re: How would one do a more caster-y Wrymic?

#4 Post by NemesisZeru »

Mankeli wrote:Don't go to Urkis at level 14. Not on any character.

Sun paladin would probably be a candidate for a tanky caster but you need to go to East and finish a quest there first (and that's gonna happen at level 30 and beyond).

Archmages can be unlocked easily and eventually tank extremely well because of their shields (without them, however, they are fragile as paper).

Neither of the aforementioned use mindstars (I guess wizards can if they find a nice short staff but it's probably pretty rare)
Yeah...Urkis wrecked my Bulwark pretty bad, lawl.

And I'd honestly really, REALLY love to play Sun Paladins. Totally love the crusader type, but as you've said, that's a ways off. x3

As for Archmages, I do have them, yeah. Was actually considering running a cold-themed tanky Archmage, but apparently the Ice tree's a pain to get. x3

As for Mindstars...not really needed, I guess, I've just never used them. Always thought they were basically the magic 1h equivalent of staves(Except nature powered)

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: How would one do a more caster-y Wrymic?

#5 Post by Mewtarthio »

Mindstars boost mind power, not spell power. They're best for psychic or nature classes. If you check the shops in Zigur, you'll find a trainer who can unlock the Mindstar Mastery tree (a similar trainer in Angolwen teaches Staff Combat); arcane classes can't get to Zigur barring shenanigans, so there's rarely a reason for them to use mindstars.

Wyrmics, on the other hand, can use mindstars well enough. The Venom Drake tree is pretty caster-y, being more Mindpower-based than the other trees. You can't dump Strength for Willpower by any means, but going with a hybrid playstyle and taking Superpower... I'd be interested to hear how it turned out.

Huge advantage for Wyrmics is that they start with Fungus unlocked, while every other class needs to go antimagic and kill Urkis first. That alone gives them a ton of staying power. My own first winner was a sword-and-shield regen tank Wyrmic; by the end of the game, only Cleansing Flames, Impending Doom, and Curse of Death could threaten him.

Of course, the ultimate tanky caster is the Oozemancer, but you're nowhere near unlocking that yet, and it can be downright cheesy at times.

NemesisZeru
Archmage
Posts: 335
Joined: Wed Jan 15, 2014 12:56 pm
Location: Somewhere, probably.

Re: How would one do a more caster-y Wrymic?

#6 Post by NemesisZeru »

Mewtarthio wrote:Mindstars boost mind power, not spell power. They're best for psychic or nature classes. If you check the shops in Zigur, you'll find a trainer who can unlock the Mindstar Mastery tree (a similar trainer in Angolwen teaches Staff Combat); arcane classes can't get to Zigur barring shenanigans, so there's rarely a reason for them to use mindstars.

Wyrmics, on the other hand, can use mindstars well enough. The Venom Drake tree is pretty caster-y, being more Mindpower-based than the other trees. You can't dump Strength for Willpower by any means, but going with a hybrid playstyle and taking Superpower... I'd be interested to hear how it turned out.

Huge advantage for Wyrmics is that they start with Fungus unlocked, while every other class needs to go antimagic and kill Urkis first. That alone gives them a ton of staying power. My own first winner was a sword-and-shield regen tank Wyrmic; by the end of the game, only Cleansing Flames, Impending Doom, and Curse of Death could threaten him.

Of course, the ultimate tanky caster is the Oozemancer, but you're nowhere near unlocking that yet, and it can be downright cheesy at times.
Oh, derp. Shows how much I've used Mindstars. :V

I tried to use the venom drake tree, but at least early on it was sorta lame, since the first venom drake skill has along cd and it was the only caster ability I started with. Seems like all the later breaths are based on strength, too, so it'd probably have to be a hybrid, yeah. That was probably my mistake, actually. :3

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: How would one do a more caster-y Wrymic?

#7 Post by HousePet »

Early on it might be more useful to use a conventional weapon.
My feedback meter decays into coding. Give me feedback and I make mods.

malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: How would one do a more caster-y Wrymic?

#8 Post by malboro_urchin »

If you want to make a caster-y wyrmic, Starkeep has written a fantastic, simple addon that adds Willpower scaling to all Wyrmic breaths and the whole Fire Drake tree (note that the willpower scaling is slower than strength scaling)
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

NemesisZeru
Archmage
Posts: 335
Joined: Wed Jan 15, 2014 12:56 pm
Location: Somewhere, probably.

Re: How would one do a more caster-y Wrymic?

#9 Post by NemesisZeru »

malboro_urchin wrote:If you want to make a caster-y wyrmic, Starkeep has written a fantastic, simple addon that adds Willpower scaling to all Wyrmic breaths and the whole Fire Drake tree (note that the willpower scaling is slower than strength scaling)
Ooh...interesting. I'll look into it. x3

malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: How would one do a more caster-y Wrymic?

#10 Post by malboro_urchin »

Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

Post Reply