Ogre Marauder with exotic weapon

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Ilia_
Low Yeek
Posts: 7
Joined: Sat Nov 23, 2013 3:47 pm

Ogre Marauder with exotic weapon

#1 Post by Ilia_ »

Such build seems pretty powerful. We go with daggers until lvl 42, and then switch to Exotic using "Legacy of Naloren" prodigy. In main hand is equipped named Legacy, in offhand — some of the overpowered whips. And in next levels we max "Exotic Weapon Mastery" to 10 (marauder has enough str and dex to do this).

What do you think?

jaumito
Thalore
Posts: 193
Joined: Sun Sep 28, 2014 2:13 pm

Re: Ogre Marauder with exotic weapon

#2 Post by jaumito »

Trident + Whip? Sounds like a weird breed of gladiator. An exotic gladiator. Would definitely look great in the Colosseum.

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Ogre Marauder with exotic weapon

#3 Post by Sirrocco »

Don't wait until 42 to make the switch. You have a decent shot of picking up exotic mastery (at least a bit of it) from a helpful escort quest... and if you aim to switch over sooner, you can avoid wasting so many points on dagger mastery.

spastic
Higher
Posts: 45
Joined: Sun Mar 17, 2013 10:23 pm

Re: Ogre Marauder with exotic weapon

#4 Post by spastic »

As soon as you get exotic mastery from a warrior escort you can start putting points in it, and if you float only three points in dagger mastery you can avoid wasting any generics.

grobblewobble
Archmage
Posts: 336
Joined: Tue Jan 28, 2014 4:39 pm

Re: Ogre Marauder with exotic weapon

#5 Post by grobblewobble »

I just reached level 42 with an ogre marauder doing this.

However, in his offhand he is still using a dagger. I payed 4000 gold for a special dagger and got a really nice one. So I'll be going for both dagger mastery and exotic weapon mastery.

Either way, I totally love this build. A real powerhouse.

suberg
Wayist
Posts: 15
Joined: Thu Nov 12, 2015 6:46 pm

Re: Ogre Marauder with exotic weapon

#6 Post by suberg »

too powerful for normal =) and depends on luck
1st warior escort dreadfell@2
1st trident from flooded cave
didnt pick dagger mastery and good whip only dropped at high peak@6(skeletal claw)
http://te4.org/characters/186074/tome/7 ... e7f0ef8b02
also rush with 5 turns cooldown with 0\5 strider

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