Antimagic Marauder

Builds, theorycraft, ... for all rogue classes

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Ahionen
Posts: 3
Joined: Sun Dec 13, 2015 10:10 am

Antimagic Marauder

#1 Post by Ahionen »

I am playing Shalore Marauder currently lvl 16 on nightmare and i want to go antimagic but my daggers and few pieces of my eq are powered by arcane forces . I dont know if i should go antimagic. Is it profitable?

@down
Oh i forgot about this, thank you!
Last edited by Ahionen on Sun Dec 13, 2015 1:33 pm, edited 1 time in total.

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Antimagic Marauder

#2 Post by Micbran »

As shalore? Hell no. You lose Grace of the Eternals and Timeless.
A little bit of a starters guide written by yours truly here.

ster
Spiderkin
Posts: 492
Joined: Tue Dec 13, 2016 7:05 pm

Re: Antimagic Marauder

#3 Post by ster »

don't go antimagic, ever. on anyone.
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

Number43
Wyrmic
Posts: 239
Joined: Tue Dec 20, 2016 7:46 pm

Re: Antimagic Marauder

#4 Post by Number43 »

Yeah, shalore racials are spells, so they are disabled as antimagic. The equipment restriction is a significant hindrance, and marauders aren't one of the classes that can take the most advantage of the antimagic benefits.

To get full benefits from antimagic, you need to invest in maxing your wil stat with your level up points, as both the antimagic and fungus trees scale with that. You need a category point to unlock fungus, as that tree is a lot better than the antimagic tree itself. Lastly, you need to have generic points to spare to put in those categories. If all of those conditions don't apply to your character, don't even consider antimagic.

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