So I want to find some good way to play it.
- First of all, regarding the race. My top choices are Shalore, Cornac and Ogre. Basically, Shalore is straightforward, Cornac variant will go AM + Fungus and Ogre is pretty similar to Shalore in terms of build, but not sure about Ogrewielding on Berserker, there is nothing really good for off hand slot I can think about.
As for Categories, I most likely want 5 inscription, Bloodbath and Tinkers on everyone, maybe except Ogre. But if I go Ogre, it will be too similar to bpat's Cursed guide, but with less utility and movement, so I don't really like this choice. AM looks much better on Berserker, so Cornac looks good. While Shalore is great for extra crit, global speed buff and Timeless.
- Second question is about stat distribution and some skills. I definitely want 100% crit by the end, and I want to max STR and CON. So the choice is between DEX and CUN (and maybe WIL). On Shalore it's definitely DEX, since I get crit from racial. But cornac is more complex. DEX definitely looks better, but it'd be bad if I don't get enough crit in the end. So I though about using Precise Strikes. It's actually quite good with high DEX, but reduced attack speed is impactful if your speed is negative. So the problem is to find some reliable way of increasing attack speed for it to become positive.
I though about it, because there are no really good trees to unlock for Berserker aside of Bloodthirst. Warcries are decent but I don't like them very much, and Superioiry is simply terrible. While Dirty Fighting might be good, but it's too unreliable IMO.
So I will have lots of class points to spend. Basically, as Cornac I will have 75 class points for 4 categories (Combat Veteran excluded), that's why I can simply max everything but 4 skills. And sacrificing infusion or Tinkers for extra category isn't looking that good. Another reason why I'm looking at this is because I consider Legacy of Naloren as my second prodigy of choice, and it boosts Combat Techniques even further. So yeah, if I find a way to boost attack speed, it'd be perfect. Boosting global speed is inefficient, since global and attack speed stack multiplicatively and this 0.1 modifier will effectively weaken all global speed buffs. While additive attack speed buff will work just perfectly. One way to do this is using Coralyem, but it'll be helpful only before East, and its drop is not reliable.
- Third question is about prodigies. Basically most promising are ICCtW, Flexible Combat and LotN. PES also looks decently with ICCtW, but it's more defensive one. Spine of the World and other CC protection oriented prodigies are probably unnecesary since I'll have Conditioning and Trinkets. Giant leap looks viable, since berserker lacks mobility outside of Rush.
Automated Reflex System is another decently looking one, but probably too situational, and is basically a weaker version of Windtouched Speed (which is nearly impossible to get, outside of grabbing psiblades and temporarily investing points in this tree). Windblade is good as always, but I just don't feel that it fits here. Corrupted Shell and Bloodspring are just terrible, Draconic Body doesn't fit, Never stop running will cripple my Stamina, Subcutaneous metallisation won't help vs big hits, AM is bad for 2H user, Cauterize is unnecesary for Adventure, and probably is outright bad on berserker. Most willpower and Cunning talents don't fit quite well overall. So yeah, basically I choose between ICCtW, Flexible Combat and LotN.
My choice will probably be ICCtW and LotN since they synergise very well, I always wanted to try Naloren trident and Trinkets will cover most defensive needs. But I'm very open to better options, not sure how good FC is compared to Naloren.