Berserker got a new toy in Drem. I would rate them pretty high because of the synergy of Spikeskin with Bloody Butcher and Death Dance (note: the talent says all bleeding creatures for the buff). You can easily stack a lot of all res with 5/5. You also get a lot of confusion immunity and a summon that draws jerks to your face and scales off of CON. Even better, you have the generics to pump all of these talents.
Frenzy's also pretty cool. I'm not sure yet about Unstoppable working off of it, but even if it doesn't you get Blinding Speed without the huge cooldown (but still with the stamina).
[1.5] Berserker guide
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Re: [1.5] Berserker guide
Yeah this guide and all others will need to be updated in the coming week/months.
I'll get to it soon enough :p
I'll get to it soon enough :p
I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
Re: [1.5] Berserker guide
Techniques/Superiority *not unlocked because everything but first is terrible. And first can be found on items*
Shattering impact is an extremely strong skill. 5 points there and you get an AOE radius 1 of 69% of your phys dmg. The problem here is I think you did not see the extemely high phys dmg can do a Berserker with 100%crit 50-60% increased phys dmg and 90% phys penetration.
Single attacks of 1500dmg. Fearless Cleaves of 2500dmg <-- each one! The enemy of the center gets 1500extra dmg. Death dance goes to radius 2 instead of 1 beacuse the dmg is so high that will onehit every normal (insane) and most rares even in nightmare.
Obviously the investment is high, 1 category point and 8 skill points, but the reward is very desirable.
Shattering impact is an extremely strong skill. 5 points there and you get an AOE radius 1 of 69% of your phys dmg. The problem here is I think you did not see the extemely high phys dmg can do a Berserker with 100%crit 50-60% increased phys dmg and 90% phys penetration.
Single attacks of 1500dmg. Fearless Cleaves of 2500dmg <-- each one! The enemy of the center gets 1500extra dmg. Death dance goes to radius 2 instead of 1 beacuse the dmg is so high that will onehit every normal (insane) and most rares even in nightmare.
Obviously the investment is high, 1 category point and 8 skill points, but the reward is very desirable.
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- Wayist
- Posts: 17
- Joined: Thu Apr 13, 2017 8:23 pm
Re: [1.5] Berserker guide
Wanted to ask if it's possible to get more than level 5 in Exotic weapons using warrior escort + Naloren prodigy? I'm playing with Choose Your Escort so I'm curious if it's worth it to get level 5 Exotic weapons before getting the Legacy, which supposedly gives another 5 levels of mastery.
Re: [1.5] Berserker guide
Naloren unlocks exotic weapon mastery and grants 5 bonus levels of exotic weapon mastery, which do not count as spent points in the talent for generic allocation porpoises.
If you took 5 in exotic weapon mastery from warriors and then got naloren you would end up with 10/5 exotic weapon mastery.
If you didn't take 5 in exotic weapon mastery from warriors, then you could get naloren and then just invest 5 more points into exotic weapon mastery for 10/5.
The stat requirements for exotic weapon mastery do still count the bonus levels though so you need like 90 str/dex if you're putting points in post-naloren. Not actually a limitation by that stage in the game but something to be aware of so you don't transmog shantiz or whatever.
Taking exotic weapon mastery from warriors if you're planning to take naloren saves a generic point but I'd still basically never do that on berserker.
First, taking a level of unflinching resolve also saves a generic point and gives immediate benefits instead of benefits at level 42 when the game is likely already won.
Second, berserker has few generic options anyways so you're not scrimping and saving for generic points anyways.
On a class with conditioning locked and that was trying for naloren, like mindslayer or whatever, then I'd totally take exotic weapon mastery from warrior escorts.
If you took 5 in exotic weapon mastery from warriors and then got naloren you would end up with 10/5 exotic weapon mastery.
If you didn't take 5 in exotic weapon mastery from warriors, then you could get naloren and then just invest 5 more points into exotic weapon mastery for 10/5.
The stat requirements for exotic weapon mastery do still count the bonus levels though so you need like 90 str/dex if you're putting points in post-naloren. Not actually a limitation by that stage in the game but something to be aware of so you don't transmog shantiz or whatever.
Taking exotic weapon mastery from warriors if you're planning to take naloren saves a generic point but I'd still basically never do that on berserker.
First, taking a level of unflinching resolve also saves a generic point and gives immediate benefits instead of benefits at level 42 when the game is likely already won.
Second, berserker has few generic options anyways so you're not scrimping and saving for generic points anyways.
On a class with conditioning locked and that was trying for naloren, like mindslayer or whatever, then I'd totally take exotic weapon mastery from warrior escorts.
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- Wayist
- Posts: 17
- Joined: Thu Apr 13, 2017 8:23 pm
Re: [1.5] Berserker guide
Thanks. I was basically curious if it's possible to have 10/5 in exotics. Oh man, with the mastery cloak and the ring of war master, that's like 2.0 mastery which means level 20 in exotics. Sounds fun
Re: [1.5] Berserker guide
It's actually even higher then that since the naloren weapon itself also gives combat training mastery.
1.3 base + 0.3 cloak + 0.4 amulet + 0.3 ring +0.3 naloren = 2.6 combat training mastery, according to my math. Might only be 2.5 if the cloak only give 0.2 mastery, not sure. That isn't quiiiite as impressive as it sounds because diminishing returns but it's still pretty silly because ~WeApOn MaStErY~.
1.3 base + 0.3 cloak + 0.4 amulet + 0.3 ring +0.3 naloren = 2.6 combat training mastery, according to my math. Might only be 2.5 if the cloak only give 0.2 mastery, not sure. That isn't quiiiite as impressive as it sounds because diminishing returns but it's still pretty silly because ~WeApOn MaStErY~.