Twist-Chi wrote:2. Does Flexible Combat trigger on defensive grappling? Does Flexible Combat in turn trigger on-hit effects? Does melee on-hit effects such as 20% cripple in turn trigger more Flexible Combat procs? I think it does but the logs aren't clear on where my extra hits are coming from.
If you're referring to talent-on-hit effects, then yes, those trigger Flexible Combat as normal. However, you cannot get recursive Flexible Combat procs. It's possible for you to punch someone, proc Cripple, proc Flexible Combat from that Cripple, then proc Cripple again from Flexible Combat, but you cannot proc Flexible Combat a second time from that second Cripple.
As for defensive grappling, as far as I can tell, Defensive Throw never actually makes an "attack" on the target--It directly checks accuracy vs defense instead of calling attackTarget--so it won't trigger Flexible Combat.
4. I got a stone warden with eternal guard and spectral shield die in nightmare far east because of debuffs. Being stunned, disarmed, confused, etc repeatedly means no shield block = death. Even high saves with Power is Money and equips weren't enough and I couldnt find enough gear to give me status immunity. Infusions and skill-based status removal were insufficient as well. How do you deal with debuffs on NM as melee?
I've not won on Nightmare yet, I'm afraid, so someone else will surely have better advice, but it sounds like you could start by ditching Spectral Shield for a more defensive prodigy (eg Spine of the World or Draconic Will, as GlassGo recommends). While
most shields only block physical damage, if your shield either resists or inflicts a damage type, your Block extends to that element as well. Furthermore, as a Stone Warden, you get two shields: If
either shield covers an element, your
combined Block value covers that element. So, if you've got a flaming shield in one hand and an icy shield in the other, your Block will apply to fire, cold, and physical damage.
The short of it is that you can probably get your Block to cover most dangerous elements just by juggling your egos properly. That second shield really makes all the difference.