[1.7.6] Puppeteer - Mage Class (v1.0.0)

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Mr Frog
Thalore
Posts: 147
Joined: Wed Mar 25, 2020 4:28 am

[1.7.6] Puppeteer - Mage Class (v1.0.0)

#1 Post by Mr Frog »

Download: https://te4.org/games/addons/tome/puppeteer_class

Adds the Puppeteer, a Mage class that manipulates and maintains three puppet companions that fight in their stead. Puppeteers pull the strings of the battlefield from a safe distance, rapidly laying out powerful weapon attacks by proxy through their puppets and letting them intercept the enemy's action in turn. They possess techniques to repair damaged puppets or protect them from harm. No mere conjuror, a Puppeteer is at once tactician, healer, and lynchpin.

Puppeteer talent trees include:
Puppet Warrior: Unleashes devastating melee bursts!
Puppet Archer: Steadily wears foes down from afar!
Puppet Knight: Redirects and absorbs enemy attacks!
Puppet Maintenance: Repair and protect your marionette minions!
Puppetcraft: Fine-tune your bond with your puppets!
Puppet Gladiator (locked): Upgrade your Puppet Warrior to shatter foes with overwhelming force!
Puppet Arbalest (locked): Upgrade your Puppet Archer to inflict crippling wounds!
Puppet Holdfast (locked): Upgrade your Puppet Knight to punish attackers!
Puppet Mage (locked): Gathers energy into destructive magical blasts!
War Puppetry (locked): Channel magic through your puppets to fire lasers or detonate them catastrophically!
Staff Combat (generic)
Divination (generic)
Conveyance (generic, locked)

A charade of life has yet a life of its own, adventurer. Cherish those that lack names. Without them, one is truly alone.

Mr Frog
Thalore
Posts: 147
Joined: Wed Mar 25, 2020 4:28 am

Re: [1.7.6] Puppeteer - Mage Class (v1.0.0)

#2 Post by Mr Frog »

Quick primer guide since this class has a lot to read and understand:
- For your race, pick Shalore (speed, spell crit, CD reduction), Yeek (silence immunity, speed, emergency disable), Higher (damage, resistances, and spell save), Halfling (crit chance and spell save), Ogre (inscription management, crit, spell save), or Cornac (class points).
- Pump Magic first. After that, build a combination of Dexterity so your puppets crit harder and Cunning so your puppets crit more. Willpower makes your puppets tankier but it isn't important at first.
- Unlock Rapid Fire > Shield Rush > Combo Slash > Repair in that order.
- Open fights with Rapid Fire into Shield Rush (you can use 2 puppet talents in a turn), then Combo Slash on the next turn. Channel Staff can serve as filler for dead turns in earlygame.
- On gear, look for Spellpower, Spell Crit, Physical damage boosts, Spell Save, and damage resistances, along with the above mentioned stats. Always attune your staff to Physical.
- Your first category point should go into either Conveyance or an inscription slot. You won't have the class points to spare for advanced trees until later.

Once you're situated and comfortable with how the puppets work, feel free to ignore any or all of the above! Good luck.

nsrr
Sher'Tul
Posts: 1128
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: [1.7.6] Puppeteer - Mage Class (v1.0.0)

#3 Post by nsrr »

Nice to see you :D

I will definitely have to check this out :)

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