[v1.7.0+] Ignore Golem Locks

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Zizzo
Sher'Tul Godslayer
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[v1.7.0+] Ignore Golem Locks

#1 Post by Zizzo »

For the life of me I cannot find who or where this request came from, but I do remember receiving a recent request for something like Ignore Race/Class Locks that bypasses the locks on drolems and glass golems (and presumably any future golem forms from future DLC). Having already unlocked both of those, testing was tricky, but such as I can manage, it all appears to work (famous last words… :? ), so I'm releasing my new Ignore Golem Locks addon. It works pretty much the same as Ignore Race/Class Locks and Ignore Campaign/Difficulty Locks, in that it doesn't actually unlock the golem forms, it just bypasses their lock checks. We even include a special achievement for unlocking drolems with an Alchemist using a drolem (or similarly with other golem forms).

And no, this is obviously not going into ZOmnibus. :wink:
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2611
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.7.0+] Ignore Golem Locks

#2 Post by Zizzo »

Frequently Asked Questions:

Hey, the character creation dialog says the golem forms are still locked! What gives?

Well… yes. As the description says, this addon doesn't actually unlock the golem forms; it just bypasses the code that checks locks for the golem forms.

Will this prevent me from unlocking the golem forms?

The golem forms can be unlocked in the usual manner while this addon is active. It's even possible to unlock a locked golem form while playing an Alchemist that is using that golem form; we provide a special achievement in that case. :mrgreen:
"Blessed are the yeeks, for they shall inherit Arda..."

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