[v1.7.0+] Planning for Class

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Zizzo
Sher'Tul Godslayer
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[v1.7.0+] Planning for Class

#1 Post by Zizzo »

Bloodriver Adherents, as it turns out, are slightly tricky to prepare a talent point plan for, since they have the ability to "synchronize" one talent's level to another without spending any points, which confuses the planner. This, of course, is the sort of thing we in the business call an "opportunity". :wink:

Now, we can't really put this in Planned Evolution, since that's specifically for addon-provided race/class evolutions, or in Campaign Planning, since that's specifically for addon-provided campaigns. Obviously, then, we need a new addon, Planning for Class, which is specifically for addon-provided classes. So far we support Bloodriver Adherents; I'll add new classes if I find any that need special planner help, or I can take requests. (You'll need the latest version of Talent Point Planner for this, release 11.4.5 [or ZOmnibus/Lite 17.7.16], since we had to add a new hook to get Bloodriver Adherents to work.)

[And as with my other planner-expanding addons, I can't see any reason why this wouldn't be suitable for eventual inclusion in a future version of ZOmnibus or ZOmnibus Lite.]

[Implementation notes:]

Code: Select all

Hooks:
  TalentPointPlanner:talentSource [to add our talent sources]
"Blessed are the yeeks, for they shall inherit Arda..."

Shad3
Cornac
Posts: 33
Joined: Thu Jan 13, 2022 3:45 am

Re: [v1.7.0+] Planning for Class

#2 Post by Shad3 »

Nice addon (though I personally don't plan ahead lol)
One addon class I think would need this is Recaiden's Martyr class.
Or probably not since you do the plan on copied actor...

Zizzo
Sher'Tul Godslayer
Posts: 2465
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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Re: [v1.7.0+] Planning for Class

#3 Post by Zizzo »

Shad3 wrote: Thu Oct 17, 2024 3:03 am One addon class I think would need this is Recaiden's Martyr class.
Or probably not since you do the plan on copied actor...
[sound F/X: source diving] I assume you're talking about the linkage between the Demented/Vagabond and Demented/Chivalry trees, in that the number of talent points you're allowed to spend in the latter tree is bounded above by the number of points you've spent in the former tree. Yeah, I was worried about that too, but to my surprise, I had no problems making a point plan for my Martyr character. I'm guessing that's because the requirement only keys on number of points spent, rather than actually requiring any actions to be taken when the player learns a talent (which the planner dialog may be getting wrong… :oops: ).
"Blessed are the yeeks, for they shall inherit Arda..."

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